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Brent Beckley <[log in to unmask]>
Tue, 23 Jun 2020 14:17:20 -0400
text/plain (91 lines)
I am pleased to announce a recently published title in Morgan & Claypool's
series on Human Centered Informatics.

 

Worth-Focused Design, Book 1: Balance, Integration, and Generosity

Gilbert Cockton, University of Sunderland

Paperback ISBN: 9781681730578

eBook ISBN: 9781681730585

Hardcover ISBN: 9781681737911

May 2020 | 166 Pages

 

https://www.morganclaypoolpublishers.com/catalog_Orig/product_info.php?produ
cts_id=1531

 

Abstract

This book develops an appropriate common language for truly
interdisciplinary teams involved in design. Design now has many meanings.
For some, it is the creation of value. For others, it is the conception and
creation of artefacts. For still others, it is fitting things to people.
These differences reflect disciplinary values that both overlap and diverge.
All involve artefacts: we always design things. Each definition considers
people and purpose in some way. Each handles evaluation differently,
measuring against aesthetics, craft standards, specifications, sales, usage
experiences, or usage outcomes. There are both merits and risks in these
differences, without an appropriate balance. Poor balance can result from
professions claiming the centre of design for their discipline,
marginalising others. Process can also cause imbalance when allocating
resources to scheduled stages. Balance is promoted by replacing power
centres with power sharing, and divisive processes with integrative
progressions. A focus on worth guides design towards worthwhile experiences
and outcomes that generously exceed expectations.

 

This book places worth focus (Wo-Fo) into the context of design progressions
that are balanced, integrated, and generous (BIG). BIG and Wo-Fo are
symbiotic. Worth provides a focus for generosity. Effective Wo-Fo needs BIG
practices. The companion book Worth-Focused Design, Book 2: Approaches,
Contexts, and Case Studies relates the concept of worth to experiences and
outcomes based on a number of practical case studies.

 

Table of Contents: Preface / Acknowledgments / Three Years In: A Design
Practice Fiction / The Realities of Creative Design Practice / We Need to
Talk About Process: A Design Practice Research Fiction / Status not Process:
Abstract Design Situations as Snapshots of Design Work / Tracking BIG
Creative Design Practice / Enabling Creative Critical Design Practices /
Glossary and Abbreviations / References / Author Biography

 

Series: Human Centered Informatics
Series Editor: John M. Carroll, Penn State University
https://www.morganclaypoolpublishers.com/catalog_Orig/index.php?cPath=22
<https://www.morganclaypoolpublishers.com/catalog_Orig/index.php?cPath=22&so
rt=2a&series=30> &sort=2a&series=30

 

With regards,

Brent Beckley



 



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