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Carlo Giovannella <[log in to unmask]>
Fri, 8 Apr 2016 10:03:33 +0200
text/plain (90 lines)
/apologize for unintended cross-mailing//
*Interaction Design and Architecture(s) Journal (IxD&A) *
(ISSN 1826-9745, eISSN 2283-2998)
a *SCOPUS* and *Web of Science - Emerging Sources* (Thomson Reuters) 
indexed Journal
It is now time *to vote* for the
*Best IxD&A (paper) of the year **- 2015*
The title of Best IxD&A (paper) of the year will be assigned on the 
basis of the your votes
(60% weight assigned to votes given by the IxD&A boards;
40% weight assigned to votes given by all members of the scientific 

*To give your vote /as member of the scientific community/ please use 
this link (this is not for members of the IxD&A boards) :

_Each individual is allowed to give only one vote to only one paper.
_To be fair authors are kindly requested not to vote for their own paper_.
To give your vote you have first to generate the Unique Identification 
Code pressing on the green button, then you have to insert your Surname 
and Name (the vote is anonymous, data are requested to avoid vote 
duplication) and finally click on the button  "Proceed with the surveyā€¯.
You can just given your vote, but we appreciate if you can provide us 
your advices on how to improve the quality of the Journal and some 
statistical evidences.

The vote should be given by next *20th May*.

*Thanks in advance for your time. *
Your participation is very important for a journal that implements the 
Gold Open Access (OA) road to its contents with no charge to the authors 
and that intends to offer high quality services and contents to the 
scientific community./
//Feel free to invite you colleagues to vote the Best IxD&A (paper) of 
the year - 2015
/Kindest regards
Carlo Giovannella


*IxD&A Paper of the year 2014

In year 2015 IxD&A Journal has published *4 Issues

**N. 24 - Peer-to-Peer Exchange and the Sharing Economy: Analysis, 
Designs, and Implications
**/with a focus section on/**Innovative Designs with Social, Mobile and 
Wearable Technologies for Creative Teaching and Learning

***N. 25 - Technology-enhanced assessment: Agency change in the 
educational eco-system
*/with a focus section on/*Making Places: Visualization, Interaction and 
Experience in Urban Space
*N. 26 - Designing for Peripheral Interaction: seamlessly integrating 
interactive technology in everyday life
*/with a focus section on/*Design Antropology in Participatory Design

**N. 27 - Smart City Learning: Opportunities and Challenges
*/with a focus section on /*Innovation in Human Computer Interaction: 
What can we learn from Design Thinking?

*containing *33 papers* written by *108 authors* from 5 continents (21 

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