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The contents of the latest issue of:

International Journal of Mobile Human Computer Interaction (IJMHCI)
Official Publication of the Information Resources Management Association
Volume 5, Issue 1, January-March 2013
Published: Quarterly in Print and Electronically
ISSN: 1942-390x EISSN: 1942-3918
Published by IGI Publishing, Hershey-New York, USA
www.igi-global.com/ijmhci<http://www.igi-global.com/ijmhci>

Editor-in-Chief: Joanna Lumsden, Aston University, UK

PAPER ONE

Using Gamification and Metaphor to Design a Mobility Platform for Commuters

      Rod McCall (Interdisciplinary Centre for Security, Reliability and Trust, University of Luxembourg, Luxembourg City, Luxembourg)
      Vincent Koenig (EMACS Research Unit & Interdisciplinary Centre for Security, Reliability and Trust, University of Luxembourg, Luxembourg City, Luxembourg)
      Martin Kracheel (Interdisciplinary Centre for Security, Reliability and Trust, University of Luxembourg, Luxembourg City, Luxembourg)

In this paper the authors explain the use of gamification as a way to optimize mobility patterns within a heavily congested European City. They explore this from two perspectives, first by outlining a gaming concept and secondly by explaining how the use of a mobility game that took place in two locations can be used to explore incentives and design issues.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/using-gamification-metaphor-design-mobility/76332

To view a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=76332

PAPER TWO

Happy Measure: Augmented Reality for Mobile Virtual Furnishing

Rahul Swaminathan (Telekom Innovation Laboratories, Berlin, Germany)
Robert Schleicher (Telekom Innovation Laboratories and Technische Universität Berlin, Berlin, Germany)
      Simon Burkard (Technische Universität Berlin, Berlin, Germany), Renato Agurto (Technische Universität Berlin, Berlin, Germany)
Steven Koleczko (Technische Universität Berlin, Berlin, Germany)

The authors present a vision based augmented reality system called Happy Measure to facilitate the measurement, 3D modeling, and visualization of furniture and other objects using a smartphone or mobile device equipped with a camera. They also study the concomitant interaction metaphors that enable interactive 3D model capture and manipulation in augmented environments. The proposed system allows for interactive measurement of an object's size and the creation of primitive based 3D models from a single photograph. The appearance of the furniture (color textured model) is captured by the system using the underlying (or multiple) images taken by the user. This allows the user to capture textured 3D models of furniture or other objects and manipulate them virtually for visualization purposes. The authors compare two interaction metaphors used to capture 3D textured models of object to ensure easy interaction while still obtaining accurate measurements in a user test. Results suggest that one is superior in terms of measurement accuracy and also subjective user experience as it allows for continuous touch interaction on the whole screen. Virtually placing a modeled object in another location is another aspect of the presented system and the authors explore a novel interaction paradigm to perform this task along with initial user tests.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/happy-measure-augmented-reality-mobile/76333

To view a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=76333

PAPER THREE

Research in the Large: Challenges for Large-Scale Mobile Application Research- A Case Study about NFC Adoption using Gamification via an App Store

      Matthias Kranz (Lehrstuhl für Informatik mit Schwerpunkt Eingebettete Systeme, Universität Passau, Germany)
      Lukas Murmann (Technische Universität München, Center for Digital Technology and Management, Munich, Germany)
      Florian Michahelles (Department of Management, Technology and Economics, ETH Zurich, Zurich, Switzerland)

The adoption of NFC technology has taken longer than expected after its inception in 2004. Several projects on ticketing and payment are gaining momentum. However, the actual state of adoption of NFC is still unclear. As an alternative to consultants' prediction (which mostly prove wrong), this paper describes a gamification-based approach to motivate users themselves to report on NFC tags they spotted in their environment. As part of a trading card context, users get rewarded with gadgets and points for documenting the existence of NFC technology in their environment. This paper describes the development of this game and the experiences of two release cycles. The paper concludes with lessons learned and provides an outlook on next steps.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/research-large-challenges-large-scale/76334

To view a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=76334

PAPER FOUR

SpeakRite: Monitoring Speaking Rate in Real Time on a Mobile Phone

      Ahmed Imran (TCS Innovation Labs - Mumbai, Thane, Mumbai, India)
      Meghna Pandharipande (TCS Innovation Labs - Mumbai, Thane, Mumbai, India)
      Sunil Kumar Kopparapu (TCS Innovation Labs - Mumbai, Thane, Mumbai, India)

There has been an increase in spoken interaction between people from different geographies or different cultural background prominently in the call center scenario. Noticeably, ineffectiveness of conversations is prominent when two people, from different cultures, converse in a language common to them. One of the main reason for conversation ineffectiveness is driven by the way conversation is spoken and not so much by what is being spoken. Speaking rate is a critical factor affecting intelligibility and comprehension of speech. In this paper, we present SpeakRite - a real-time mobile application that assists and guides a person to converse at the right speed by analyzing his spoken speech. As its main function, SpeakRite analyzes the speaking rate during a telephone conversation and provides a real time feedback to assist the speaker modify his speaking rate. Additionally, it also provides an offline analysis of the speaking rate variations in a recorded call. The authors discuss a real time implementation for monitoring speaking rate on a mobile phone device.

To obtain a copy of the entire article, click on the link below.
http://www.igi-global.com/article/speakrite-monitoring-speaking-rate-real/76335

To view a PDF sample of this article, click on the link below.
http://www.igi-global.com/viewtitlesample.aspx?id=76335


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For full copies of the above articles, check for this issue of the International Journal of Mobile Human Computer Interaction (IJMHCI) in your institution's library.  This journal is also included in the IGI Global aggregated "InfoSci-Journals" database:  http://www.igi-global.com/EResources/InfoSciJournals.aspx.
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CALL FOR PAPERS

Mission of IJMHCI:

The primary objective of the International Journal of Mobile Human Computer Interaction (JMHCI) is to provide comprehensive coverage and understanding of the issues associated with the design, evaluation, and use of mobile technologies. This journal focuses on human-computer interaction related to the innovation and research in the design, evaluation, and use of innovative handheld, mobile, and wearable technologies in order to broaden the overall body of knowledge regarding such issues. IJMHCI also considers issues associated with the social and/or organizational impacts of such technologies.

Coverage of IJMHCI:

Topics to be discussed in this journal include (but are limited to) the following:

Case studies and/or reflections on experience (e.g. descriptions of successful mobile user interfaces, evaluation set-ups, etc.)
Context-aware/context-sensitive mobile application design, evaluation, and use
Design methods/approaches for mobile user interfaces
Ethical implications of mobile evaluations
Field-based evaluations and evaluation techniques
Gestural interaction techniques for mobile technologies
Graphical interaction techniques for mobile technologies
Issues of heterogeneity of mobile device interfaces/interaction
Lab v. field evaluations and evaluation techniques
Lab-based evaluations and evaluation techniques
Mobile advanced training application design, evaluation, and use
Mobile assistive technologies design, evaluation, and use
Mobile commerce application design, evaluation, and use
Mobile HCI lab design/set-up
Mobile healthcare application design, evaluation, and use
Mobile interactive play design, evaluation, and use
Mobile learning application design, evaluation, and use
Mobile technology design, evaluation, and use by special (needs) groups (e.g. elderly, children, and disabled)
Multimodal interaction on mobile technologies
Non-speech audio-based interaction techniques for mobile technologies
Other emerging interaction techniques for mobile technologies
Other related issues that impact the design, evaluation, and use of mobile technologies
Speech-based interaction techniques for mobile technologies
Tactile interaction techniques for mobile technologies
Technology acceptance as it relates to mobile technologies
User aspects of mobile privacy, security, and trust
User interface architectures for mobile technologies
User interface migration from desktop to mobile technologies
Wearable technology/application and interaction design, evaluation, and use

Interested authors should consult the journal's manuscript submission guidelines at www.igi-global.com/ijmhci<http://www.igi-global.com/ijmhci>.

All inquiries and submissions should be sent to:
Editor-in-Chief: Joanna Lumsden at [log in to unmask]<mailto:[log in to unmask]>



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