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The contents of the latest issue of:
International Journal of Mobile Human Computer Interaction (IJMHCI)
Indexed by Scopus, EI Compendex, DBLP, Inspec... (more)<http://www.igi-global.com/journal/international-journal-mobile-human-computer/1126>
Volume 8, Issue 4, October - December 2016
Indexed by: Compendex (Elsevier Engineering Index), INSPEC, PsycINFO®, SCOPUS
Published: Quarterly in Print and Electronically
ISSN: 1942-390X; EISSN: 1942-3918;
Published by IGI Global Publishing, Hershey, USA
www.igi-global.com/ijmhci<http://www.igi-global.com/journal/international-journal-mobile-human-computer/1126>

Editor-in-Chief: Joanna Lumsden (Aston University, UK)
Note: The International Journal of Mobile Human Computer Interaction (IJMHCI) has an Open Access option, which allows individuals and institutions unrestricted access to its published content. Unlike traditional subscription-based publishing models, open access content is available without having to purchase or subscribe to the journal in which the content is published. All IGI Global manuscripts are accepted based on a double-blind peer review editorial process.

EDITORIAL PREFACE
Special Issue: Collection of Best Papers from Selected MobileHCI'2015 Workshops
Jo Lumsden (School of Engineering & Applied Sciences, Aston University, Birmingham, UK)
To obtain a copy of the Editorial Preface, click on the link below.
www.igi-global.com/pdf.aspx?tid=162138&ptid=131824&ctid=15&t=Special Issue: Collection of Best Papers from Selected MobileHCI'2015 Workshops<http://www.igi-global.com/pdf.aspx?tid=162138&ptid=131824&ctid=15&t=Special%20Issue:%20Collection%20of%20Best%20Papers%20from%20Selected%20MobileHCI'2015%20Workshops>
ARTICLE 1
Map-based Visual Analytics of Moving Learners
Christian Sailer (Institute of Cartography and Geoinformation, ETH Zurich, Zurich, Switzerland), Peter Kiefer (Institute of Cartography and Geoinformation, ETH Zurich, Zurich, Switzerland), Joram Schito (Institute of Cartography and Geoinformation, ETH Zurich, Zurich, Switzerland), Martin Raubal (Institute of Cartography and Geoinformation, ETH Zurich, Zurich, Switzerland)
Location-based mobile learning (LBML) is a type of mobile learning in which the learning content is related to the location of the learner. The evaluation of LBML concepts and technologies is typically performed using methods known from classical usability engineering, such as questionnaires or interviews. In this paper, the authors argue for applying visual analytics to spatial and spatio-temporal visualizations of learners' trajectories for evaluating LBML. Visual analytics supports the detection and interpretation of spatio-temporal patterns and irregularities in both, single learners' as well as multiple learners' trajectories, thus revealing learners' typical behavior patterns and potential problems with the LBML software, hardware, the didactical concept, or the spatial and temporal embedding of the content.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/map-based-visual-analytics-of-moving-learners/162142<http://www.igi-global.com/article/map-based-visual-analytics-of-moving-learners/162142>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=162142<http://www.igi-global.com/viewtitlesample.aspx?id=162142>
ARTICLE 2
Survey of Interactive Displays through Mobile Projections
Katrin Wolf (BTK - University of Art and Design, Berlin, Germany), Markus Funk (University of Stuttgart, Stuttgart, Germany), Pascal Knierim (University of Stuttgart, Stuttgart, Germany), Markus Löchtefeld (DFKI, Saarbrücken, Germany)
Projectors shrink in size, are embedded in some mobile devices, and with the miniaturization of projection technology truly mobile projected displays became possible. In this paper, the authors present a survey of the current state of the art on such displays. They give a holistic overview of current literature and categorize mobile projected displays based on mobility and different possible interaction techniques. This paper tries to aid fellow researchers to identify areas for future work.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/survey-of-interactive-displays-through-mobile-projections/162143<http://www.igi-global.com/article/survey-of-interactive-displays-through-mobile-projections/162143>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=162143<http://www.igi-global.com/viewtitlesample.aspx?id=162143>
ARTICLE 3
Mobilizing Senior Citizens in Co-Design of Mobile Technology
Lone Malmborg (IT University of Copenhagen, Copenhagen, Denmark), Erik Grönvall (IT University of Copenhagen, Copenhagen, Denmark), Jörn Messeter (IT University of Copenhagen, Copenhagen, Denmark), Thomas Raben (Frederiksberg Municipality, Frederiksberg, Denmark), Katharina Werner (Vienna University of Technology, Vienna, Austria)
This paper disseminates work from the European Give&Take project, which aims at co-designing service sharing among senior citizens based on a mobile and distributed platform. With this project as a frame, the authors' paper addresses methodological considerations of participation in co-design for ageing. Based on the notions of design culture, communities of everyday practice and situated elderliness the authors present accounts from two European countries, and discuss methodological issues related to mobilizing senior citizens in co-design work as they have manifested themselves and influenced the Give&Take project. Challenges for mobilization are identified, based on an analysis of attitudes and values among design researchers and senior citizens. This analysis lead them to identify and discuss three strategies for mobilizing senior citizens in co-design of mobile technology: 1) Understanding being 'elderly' as situated elderliness rather than closed categories; 2) Understanding how ad hoc or loosely coupled infrastructures can define a community rather than a formal, organisational structure; and 3) Understanding the nature of mobilization and motivation for participation as processes that continue, and need to be supported, also after completion of the project. These strategies have emerged in the authors' work on mobilization and service sharing, but may apply to a broader context of infrastructuring and ongoing negotiations.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/mobilizing-senior-citizens-in-co-design-of-mobile-technology/162144<http://www.igi-global.com/article/mobilizing-senior-citizens-in-co-design-of-mobile-technology/162144>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=162144<http://www.igi-global.com/viewtitlesample.aspx?id=162144>
ARTICLE 4
Co-Designing Wearable Technology Together with Visually Impaired Children
Héctor Caltenco (Lund University, Lund, Sweden), Charlotte Magnusson (Lund University, Lund, Sweden), Bitte Rydeman (Lund University, Lund, Sweden), Sara Finocchietti (Italian Institute of Technology, Genova, Italy), Giulia Cappagli (Italian Institute of Technology, Genova, Italy), Elena Cocchi (Chiossone Institute, Genova, Italy), Lope Ben Porquis (Italian Institute of Technology, Genova, Italy), Gabriel Baud-Bovy (Italian Institute of Technology, Genova, Italy), Monica Gori (Italian Institute of Technology, Genova, Italy)
This paper presents the process and results of a set of studies within the ABBI EU project, with the general aim to co-design wearable technology (an audio bracelet) together with visually impaired children, starting at a young age. The authors discuss user preferences related to sounds and tactile materials and present the results of a focus group with very young visually-impaired children under the age of 5, together with their parents. They find that multisensory feedback (visual, tactile/haptic, auditory) is useful and that preferences vary - also the drastic and potentially unpleasant sounds and materials may have a role. Further studies investigate the possibilities of using the ABBI wearable technology for social contexts and games. In a series of game workshops children with and without visual impairments created games with wearable technology employing very simple interactivity. The authors report the created games, and note that even with this simple interactivity it is possible to create fun, inclusive and rich socially co-located games.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/co-designing-wearable-technology-together-with-visually-impaired-children/162145<http://www.igi-global.com/article/co-designing-wearable-technology-together-with-visually-impaired-children/162145>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=162145<http://www.igi-global.com/viewtitlesample.aspx?id=162145>
ARTICLE 5
Notification Display Choice for Smartphone Users: Investigating the Impact of Notification Displays on a Typing Task
Lauren Norrie (University of Glasgow, Glasgow, UK), Roderick Murray-Smith (University of Glasgow, Glasgow, UK)
Notification displays have the potential to make smartphone notifications easier to manage when a user is committed to a primary task. The authors investigate the impact of negotiating notifications with six notification displays on a typing task. The results from their lab experiment with 30 participants show that desktop pop-ups were preferred significantly most, the display choice that required the fewest actions to read notifications, and the most actions to respond. The notification bar was least preferred, which required the most actions to read a notification, and the fewest actions to respond. This work is a well-controlled pre-cursor to the application of notification displays in social scenarios. The results motivate the use of external notification displays to manage attention around a smartphone.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/notification-display-choice-for-smartphone-users/162146<http://www.igi-global.com/article/notification-display-choice-for-smartphone-users/162146>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=162146<http://www.igi-global.com/viewtitlesample.aspx?id=162146>
ARTICLE 6
Mobile Interactions Augmented by Wearable Computing: A Design Space and Vision
Stefan Schneegass (University of Stuttgart, Stuttgart, Germany), Thomas Olsson (Tampere University of Technology, Tampere, Finland), Sven Mayer (University of Stuttgart, Stuttgart, Germany), Kristof van Laerhoven (University of Freiburg, Freiburg, Germany)
Wearable computing has a huge potential to shape the way we interact with mobile devices in the future. Interaction with mobile devices is still mainly limited to visual output and tactile finger-based input. Despite the visions of next-generation mobile interaction, the hand-held form factor hinders new interaction techniques becoming commonplace. In contrast, wearable devices and sensors are intended for more continuous and close-to-body use. This makes it possible to design novel wearable-augmented mobile interaction methods - both explicit and implicit. For example, the EEG signal from a wearable breast strap could be used to identify user status and change the device state accordingly (implicit) and the optical tracking with a head-mounted camera could be used to recognize gestural input (explicit). In this paper, the authors outline the design space for how the existing and envisioned wearable devices and sensors could augment mobile interaction techniques. Based on designs and discussions in a recently organized workshop on the topic as well as other related work, the authors present an overview of this design space and highlight some use cases that underline the potential therein.
To obtain a copy of the entire article, click on the link below.
www.igi-global.com/article/mobile-interactions-augmented-by-wearable-computing/162147<http://www.igi-global.com/article/mobile-interactions-augmented-by-wearable-computing/162147>
To read a PDF sample of this article, click on the link below.
www.igi-global.com/viewtitlesample.aspx?id=162147<http://www.igi-global.com/viewtitlesample.aspx?id=162147>
[X]
For full copies of the above articles, check for this issue of the International Journal of Mobile Human Computer Interaction (IJMHCI) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: www.igi-global.com/isj<http://www.igi-global.com/e-resources/infosci-databases/infosci-journals/>.
[X]

CALL FOR PAPERS
Mission of IJMHCI:
The primary objective of the International Journal of Mobile Human Computer Interaction (JMHCI) is to provide comprehensive coverage and understanding of the issues associated with the design, evaluation, and use of mobile technologies. This journal focuses on human-computer interaction related to the innovation and research in the design, evaluation, and use of innovative handheld, mobile, and wearable technologies in order to broaden the overall body of knowledge regarding such issues. IJMHCI also considers issues associated with the social and/or organizational impacts of such technologies.
Indices of IJMHCI:
*       ACM Digital Library
*       Bacon's Media Directory
*       Cabell's Directories
*       Compendex (Elsevier Engineering Index)
*       DBLP
*       GetCited
*       Google Scholar
*       HCIBIB
*       INSPEC
*       JournalTOCs
*       Library & Information Science Abstracts (LISA)
*       MediaFinder
*       Norwegian Social Science Data Services (NSD)
*       PsycINFO®
*       SCOPUS
*       The Index of Information Systems Journals
*       The Standard Periodical Directory
*       Ulrich's Periodicals Directory

Coverage of IJMHCI:

Topics to be discussed in this journal include (but are limited to) the following:
*       Case studies and/or reflections on experience on experience (e.g. descriptions of successful mobile user interfaces, evaluation set-ups, etc.)
*       Context-aware/context-sensitive mobile application design, evaluation, and use
*       Design methods/approaches for mobile user interfaces
*       Ethical implications of mobile evaluations
*       Field-based evaluations and evaluation techniques
*       Gestural interaction techniques for mobile technologies
*       Graphical interaction techniques for mobile technologies
*       Issues of heterogeneity of mobile device interfaces/interaction
*       Lab v. field evaluations and evaluation techniques
*       Lab-based evaluations and evaluation techniques
*       Mobile advanced training application design, evaluation, and use
*       Mobile assistive technologies design, evaluation, and use
*       Mobile commerce application design, evaluation, and use
*       Mobile HCI lab design/set-up
*       Mobile healthcare application design, evaluation, and use
*       Mobile interactive play design, evaluation, and use
*       Mobile learning application design, evaluation, and use
*       Mobile technology design, evaluation, and use by special (needs) groups (e.g. elderly, children, and disabled)
*       Multimodal interaction on mobile technologies
*       Non-speech audio-based interaction techniques for mobile technologies
*       Other emerging interaction techniques for mobile technologies
*       Other related issues that impact the design, evaluation, and use of mobile technologies
*       Speech-based interaction techniques for mobile technologies
*       Tactile interaction techniques for mobile technologies
*       Technology acceptance as it relates to mobile technologies
*       User aspects of mobile privacy, security, and trust
*       User interface architectures for mobile technologies
*       User interface migration from desktop to mobile technologies
*       Wearable technology/application and interaction design, evaluation, and use

Interested authors should consult the journal's manuscript submission guidelines www.igi-global.com/calls-for-papers/international-journal-mobile-human-computer/1126<http://www.igi-global.com/calls-for-papers/international-journal-mobile-human-computer/1126>



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