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Date: | Fri, 29 Apr 2011 10:02:09 -0400 |
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A group of graduate students from IIT Institute of Design designed a tool
kit (flash cards) that tie behavioral economics with design strategies and
problem solving.
You can download their toolkit from here:
http://www.brainsbehavioranddesign.com/kit.html
I personally find these reference cards and worksheets helpful and handy.
They remind you of the basic principles behind different design decisions we
make. For example, the principle of ownership indicates that 'Me' and 'Mine'
make things extra valuable. Therefore one of the strategies associated to it
is 'Align the desired outcome with the users' identity.'
Hope you enjoy using them!
~Cathy
On Fri, Apr 29, 2011 at 7:55 AM, Calum Benson <[log in to unmask]> wrote:
> On 28 Apr 2011, at 19:04, stephanie . wrote:
>
> > It could be something as simple as explaining the concept of an
> Invitation
> > design pattern, such as a tooltip (
> > http://developer.yahoo.com/ypatterns/richinteraction/invitation/).
>
> Going slightly off at a tangent, but interestingly, most of those patterns
> are virtually useless on the increasingly-popular medium of touchscreens,
> where 'hovering' isn't an option. Are there any emerging frontrunners for
> touchscreen equivalents?
>
> Cheeri,
> Calum.
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