MM-INTEREST Archives

ACM SIGMM Interest List

MM-INTEREST@LISTSERV.ACM.ORG

Options: Use Classic View

Use Monospaced Font
Show Text Part by Default
Condense Mail Headers

Topic: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Sender: ACM SIGMM Interest List <[log in to unmask]>
Date: Fri, 30 Aug 2013 10:37:49 -0500
Reply-To: John Quarles <[log in to unmask]>
MIME-Version: 1.0
Message-ID: <[log in to unmask]>
Content-Transfer-Encoding: 7bit
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
From: John Quarles <[log in to unmask]>
Parts/Attachments: text/plain (152 lines)
Apologies for cross postings.
***********************************************************************************
IEEE VR 2014 Call for Papers
Abstracts due- Sept 5, 2013
Long & Short Paper submissions due: September 12, 2013
http://ieeevr.org/2014/
*********************************************************************************** 

IEEE VR 2014 seeks original, high-quality papers in all areas related to 
virtual reality, including augmented reality, mixed reality, and 3D user 
interfaces. Each paper should be classifiable as mainly covering 
research, applications, or systems, using the following guidelines for 
each:

Research papers should describe results that contribute to advances in 
state-of-the-art software, hardware, algorithms, interaction, or 
human-factors.
Application papers should explain how the authors built upon existing 
ideas and applied them to solve an interesting problem in a novel way. 
Each paper should include an evaluation of the success of the use of 
VR/AR/MR in the given application domain.
System papers should indicate how the implementers integrated known 
techniques and technologies to produce an effective system, along with 
any lessons learned in the process. Each paper should include an 
evaluation of the system, including benchmarking that was performed 
(e.g., latency or frame-rate).
Topics include:

Immersive gaming
3D interaction for VR/AR/MR
Input devices for VR/AR/MR
Haptics, audio, and other non-visual interfaces
VR systems and toolkits
Augmented and mixed reality
Computer graphics techniques for VR/AR/MR
Advanced display technology
Immersive projection technology
Multi-user and distributed VR/AR/MR
Serious games
Tracking and sensing
Modeling and simulation
User studies and evaluation
Perception, presence, and cognition
Navigation
Applications of VR/AR/MR
Teleoperation and telepresence

This year, we will continue the process of having all accepted long 
papers published in a special issue of IEEE Transactions on 
Visualization and Computer Graphics (TVCG). To meet TVCG standards, long 
papers will undergo a two-stage review process (see subission deadlines 
below). Authors of long papers that are determined to be acceptable with 
minor revisions during a first review cycle will be invited to submit a 
revised version for a second review cycle. Only long papers that are 
accepted in this second review cycle will appear in the journal issue 
and be presented at the conference.

Short papers can cover preliminary studies, prototype applications, or 
initial implementations. Short papers will be published separately in 
the standard conference proceedings.

The primary difference between short and long papers is in the size of 
their contributions and NOT in the importance/impact of their 
contributions. To assure this, short and long papers will be treated as 
separate tracks and will be accepted or rejected according to the merit 
of their contributions. Rejected long papers will NOT be considered for 
acceptance as short papers, unless the reviewers unanimously feel this 
is the right decision, and rewriting is determined to be doable in the 
time available. Consequently, authors should carefully consider the 
category for each submitted paper.

Note that an abstract must be uploaded prior to the paper. This 
facilitates assigning reviewers, as the review process is on a tight 
schedule.

All paper submissions must be in English. Long papers must not exceed 
ten (10) pages in length, with the caveat that the standard is eight (8) 
pages. If the reviewers find a paper overly long for the size of its 
contribution, they may ask for it to be shortened it if it is accepted. 
Short papers must not exceed six (6) pages in length. Both long and 
short papers should be formatted using the IEEE Computer Society format 
described at http://www.cs.sfu.ca/~vis/Track/vr-menu.html. For index 
terms, please use the descriptors from the ACM Computing Classification 
System, located at http://www.acm.org/class.

IEEE VR uses a double-blind review process, meaning both the authors and 
the reviewers remain anonymous to each other. Submissions (including 
citations and optional videos) should not contain information that 
unnecessarily identifies the authors, their institutions, or their 
places of work. Relevant previous work by the authors should be cited in 
the third person to preserve anonymity. In order to fully explain the 
relationship between the submitted paper and relevant previous work by 
the authors, authors may additionally upload previous papers as well as 
a non-anonymous letter of explanation; these materials will only been 
seen by the primary reviewer. All papers must be submitted electronically.

Authors may also submit videos to aid the program committee in reviewing 
their submissions. Videos must be submitted according to the 
instructions at the conference website. Videos submitted with papers 
will automatically be considered for possible inclusion in the video 
proceedings (video submissions may also be made independently, as 
described in the "Call for Videos"). When submitted as supporting 
material, videos must be free of identifying information. If accepted 
for the video proceedings, a revised version will be requested.

Paper submissions must not have been published previously. A paper is 
considered to have been published previously if it has appeared in a 
peer-reviewed journal, magazine, book, or meeting proceedings that is 
reliably and permanently available afterward in print or electronic form 
to non-attendees, regardless of the language of that publication. A 
paper identical or substantially similar in content (in its entirety or 
in part) to one submitted to VR should not be simultaneously under 
consideration for another conference or journal during the entire VR 
review process (from the submission deadline until notifications of 
decisions are emailed to authors).

Further information on the reviewing process can be found in the 
Reviewing Guidelines

DEADLINES:

Each deadline is at 23:59 GMT/UTC on the stated day, no matter where the 
submitter is located.

Long & Short Paper abstracts due (REQUIRED): September 5, 2013
Long & Short Paper submissions due: September 12, 2013
Notification of results of first review cycle: November 4, 2013
Revised paper submission due for second review cycle (REQUIRED FOR LONG 
PAPERS): December 7, 2013
Final notification for second review cycle: December 21, 2013
Camera-ready material due (to be published in TVCG for long papers and 
in a standard conference proceedings for short papers): January 10, 2014.
The submission deadlines will be strictly enforced.

Paper abstracts and complete papers must be submitted through the online 
submission system.

For more information, please contact the Program Chairs: programchairs 
[at] ieeevr.org

Doug A. Bowman, Virginia Tech., USA
Sabine Coquillart, INRIA, France
Kiyoshi Kiyokawa, Osaka University, Japan
Edward Swan II, Mississippi State University

############################

To unsubscribe from the MM-INTEREST list:
write to: mailto:[log in to unmask]
or click the following link:
http://listserv.acm.org/scripts/wa-ACMLPX.exe?SUBED1=MM-INTEREST&A=1

ATOM RSS1 RSS2