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From:
Publicity Chair <[log in to unmask]>
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Publicity Chair <[log in to unmask]>
Date:
Fri, 6 May 2011 10:01:20 +0200
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Registration Open for ISWC 2011

ISWC 2011 is collocated with Pervasive 2011 and will take place June
12-15, 2011 in San Francisco, California, USA at the Hotel Nikko.

Early Registration (by May 8, 2011)
For details about the registration:
http://www.iswc.net/iswc11/attending.html
Please also book your room in the conference hotel, the Hotel Nikko.

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# ABOUT ISWC

ISWC 2011, the fifteenth annual International Symposium on Wearable Computers,
is the premier forum for wearable computing and issues related to on-body and
worn mobile technologies. ISWC´11 will bring together researchers, product
vendors, fashion designers, textile manufacturers, users, and related
professionals to share information and advances in wearable computing. ISWC´11
explicitly aims to broaden its scope to include wearables and the cloud,
wearable uses of cell phones and cell phone applications, as they have become
the most successful wearable computer to date, wearables for professional use,
mainstream applications and healthcare, and wearable for entertainment.
ISWC´11 invites to submit original work in one or more of the following
formats: full papers, notes, posters, late breaking results, demonstrations,
videos, tutorials and workshops. As already successfully performed in the
past, this year’s ISWC also invites for a contest of wearable system designs,
encouraging academic and industrial design, media and art authorities to
submit conceptual work in a creative, inspiring, innovative and future
oriented style.

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# AREAS OF INTEREST

## Wearable Systems
 * Wearable system design, wearable displays and electronic textiles
 * Wearable sensors, actuators, input/output devices and power management
 systems
 * Interaction design, industrial design of wearable systems
 * Wearable sensor networks for sensing context-awareness, activity or
 cognitive state
 * Software and service architectures, infrastructure based as well as
 ad-hoc systems
 * Operating systems issues related to wearable computing, including issues
 such as dependability, fault tolerance, security, trustworthiness and
 power management
 * Networks, including wireless networks, on-body networks, and support for
 interaction with other wearables, pervasive and ubiquitous computing
 systems or the Internet
 * Wearables and the Cloud
 * Cooperative wearables, ensembles of wearable artifacts, coordination or
 wearables
 * Techniques for power management and heat dissipation, and manufacturing
 issues

## Usability, HCI and Human Factors in Wearable Computing
 * Human factors issues with and ergonomics of body worn computing systems
 * User modeling, user evaluation, usability engineering of wearable systems
 * Systems and designs for combining wearable and pervasive/ubiquitous
 computing
 * Interfaces, including hands-free approaches, speech-based interaction,
 sensory augmentation, haptics, and human-centered robotics
 * Social implications, health risk, environmental and privacy issues
 * Wearable technology for social-network computing, visualization and
 augmentation
 * Experience design

## Applications of Wearable Systems
 * Wearable systems in consumer, industrial, work, manufacturing,
 environmental, educational, medical, sports, wellness, health care and
 ambient assisted living domains
 * Wearable systems in culture, fashion and the arts
 * Smart clothing, for people with disabilities, and for elderly enablement
 * Use of wearable computers as components of larger systems, such as
 augmented reality systems, training systems and systems designed to
 support collaborative work
 * Wearables for entertainment
 * Formal evaluation of performance of wearable computer technologies, and
 comparisons with existing technologies

## Mobile Phones as Wearables
 * Mobile applications designed for / delivered through cell phones
 * Cell phone services, cell phone designs, cell phones as personal
 computers
 * Cell phone technologies, e.g. combining short and long range radios,
 multimedia streaming
 * Extending cell phone hardware e.g. sensing, novel IO modalities,
 embeddings
 * Cell phone interaction, cooperative cell phones, grids and clouds of
 cell phones
 * Studies based on cell phone deployments (especially large scale)

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# CONFERENCE COMMITTEE

## Conference Chairs
 Kent Lyons (Intel Labs, USA)

## Program Committee Co-Chairs
 Asim Smailagic (Carnegie Mellon University, USA)
 Holger Kenn (Microsoft EMIC Aachen, GER)

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