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Sender: ACM SIGMM Interest List <[log in to unmask]>
Date: Mon, 28 Jun 2010 14:07:53 +0100
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ACE 2010: 7th Advances in Computer Entertainment Technology Conference
incorporating DIMEA 2010 (5th Digital Interactive Media Entertainment and
Arts Conference) and in conjunction with NetGames 2010 (9th Annual Workshop
on Network and Systems Support for Games)

In cooperation with ACM and ACM SIGCHI

Taipei, Taiwan on 17-19 November, 2010


IMPORTANT DATES (Extended Deadlines)

  Workshop Proposal Submission Due: 30 June 2010
  Full and Short Papers Submission Due: 16 July 2010
  Poster Submission Due: 16 July 2010
  Creative Show Case Submission Due: 16 July 2010
  Tutorial & Panel Submission Due: 30 August 2010
  Mobile Game Competition Submission Due: 30 August 2010


ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. Interactive
entertainment is one of the most vibrant areas of interest in modern society
and ACE is its premier forum. The goal of ACE 2010 is to bring together
researchers and practitioners from industry and academia to present and
discuss their work in a stimulating and challenging environment. This year
ACE is incorporating with DIMEA 2010 (5th Digital Interactive Media
Entertainment and Arts Conference) and NetGames 2010 (9th Annual Workshop on
Network and Systems Support for Games).

ACE is naturally a multi-disciplinary conference expected to attract people
across a wide spectrum of interests and disciplines including, but not
limited to, arts, sociology, anthropology, psychology, marketing, computer
science and design. The goal of ACE is to stimulate discussion in the
development and advancement of interactive art and entertainment
applications. It, thus, strides to balance several interdisciplinary areas
and seeks representation in all these areas, including, but not limited to:

 - Affective Computing
 - Animation Techniques
 - Audio Design
 - Augmented & Mixed Reality
 - Digital Cinema
 - Digital Entertainment
 - Elderly Entertainment
 - Experience Design
 - Game Production
 - Game Programming
 - Game Techniques
 - Human-Robots Interaction
 - Mobile & Ubiquitous Entertainment
 - Museum Applications
 - Novel Gaming Interfaces (Tabletop Interfaces, Tangible Interfaces)
 - Smart Gadgets & Toys
 - Special Effects
 - Usability & Playability
 - User-Centered Design
 - Visual Arts

To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:

 - Full Papers:
   Original unpublished technical, design, and theory/social impact.
   Submissions to this track should not exceed 8pages in ACM format.

 - Short Papers:
   Original unpublished technical, design, and theory/social impact.
   Submissions to this track should not exceed 4 pages in ACM format.

 - Posters:
   Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches are
invited. Submissions to this track should not exceed 2 pages in ACM format.

 - Creative Showcase:
   The Creative Showcase is open to a large variety of submissions
including, but not limited to:
   * Technical demonstrations of prototype technologies of advanced
     entertainment technology
   * All varieties of video and computer games
   * Interactive art, drama, fiction and other narrative forms
   * Web and mobile-based computer entertainment
   * Audio, visual and other sensory forms of digital interaction

Submissions to this track should be accompanied of a one page abstract in
ACM format. All accepted submissions will be published in conference

 - Workshop Proposal
Conference workshops typically provide valuable in-depth discussions of
specific topics in computer entertainment technology. If you are working in
an emerging area in entertainment computing, please consider organizing a
workshop. They are an opportunity to move a new field forward and build
community. These workshops may consist of both invited and contributed
papers that will highlight exciting new developments and currents trends of

 - Panel & Tutorial Proposal 

Tutorial proposals will be considered for half-day and full-day tutorials.
Topics should have a direct relevance to the interest of ACE2010. Any other
topic expected to be of special interest and relevance at the time of
ACE2010 is also encouraged.

Panels should focus on emerging technologies, controversial issues, or
unsolved problems in the Computer Entertainment Technology community to
stimulate lively, thoughtful, and thought-provoking debate. We expect the
panelists to actively engage the audience and help them gain a deeper
understanding of the issues. The goal of a panel is to debate and thus
panels should always reflect more than one point of view. 


 - Mobile Game Competition

The ACE2010 game contest is a worldwide competition for students. It
emphasizes on the engineering aspects of game development, not limited to
programming. To take part in the competition, teams must register and follow
the contest rules as outlined below. Teams submit full software products,
covering the whole software development process. After a careful evaluation
carried out by the Program Committee, several finalist teams will be invited
to ACE 2010 in Taipei to present and demonstrate their projects and receive
their awards in the conference


Submissions of papers will be online on our conference website:

Paper accepted at ACE 2010 will be archived in  <> ACM
Digital Library, where it will remain accessible to thousands of researchers
and practitioners worldwide.

-          Full Paper will be published in a special issue of
<> Computers in Entertainment (ACM)

-          Short Paper will be published in a special issue of
tion#descriptionwhere> Entertainment Computing (Elsevier).

-          Creative Showcase will be published in a special issue of
International Journal of Arts and Technology (Inderscience).

Best papers and creative showcases will be selected based on a jury of well
respected pioneers in the field attending the conference. We honor the
authors of these publications by presenting awards including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze

For more information, please visit