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Mon, 7 Feb 2022 09:01:48 -0500
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Athlone, Ireland
June 14-17, 2022

Co-located with the ACM Multimedia Systems Conference (MMSys,



The ACM Workshop on Game Systems (GameSys) provides a forum for research on computer games and immersive applications.  Innovation in the development and distribution of these technologies require the combined expertise from several domains.  GameSys sets the stage for an interdisciplinary forum where academic researchers and other professionals can exchange ideas, present findings, initiate collaborations, and move the state of the art forward.  Targeted research areas for the workshop cover all aspects of networks, systems and game technologies, with a broadened scope that includes human and applied factors related to interactions, experience, and impact.

We look forward to a day filled with interesting presentations and discussions on all matters related to games and immersive systems.



Topics of interest include, but are not limited to, computer games, both single player and multi-player, as well as immersive applications and systems more broadly, particularly those with shared, distributed states and groups of users. We encourage submissions that showcase research that seeks to improve and enable interactive systems and gameplay. Submissions should be targeted to one or more of the topics below as they relate to games and interactive applications:

System infrastructure
* Operating systems
* Networks
* Computer graphics
* Game engines
* Novel technologies: cloud, blockchain, GameFi, etc.

Human-computer interaction
* Input modality: mobile, EEG, eye gaze, finger tracking, etc.
* Haptics and feedback
* Player behavior analysis and modeling
* Game balance and in-game economics
* Perception and multi-sensory interactions

Immersive applications
* Virtual reality and mixed reality
* Experience, immersion and affect
* Online collaborations
* Aesthetics and design considerations
* Novel assessments and experimental paradigms

* Serious games and applied games
* Gamification and persuasive games
* Psychological factors in games and gamers
* Esports
* Societal impact of immersive technology

Topics that do not fall into the categories above may still be considered. When in doubt, please contact the program chair.



Prospective authors are invited to submit an electronic version of full papers, in PDF format, up to six (6) printed pages (double column ACM style format) at the "online submission" link below. Authors must prepare their papers for double-blind review (i.e., preserving the anonymity of the authors).

The workshop proceedings will be published by ACM Digital Library.

Online submission:



Submission deadline: March 11th, 2022
Acceptance notification: April 15th, 2022
Camera-ready deadline: April 29th, 2022



General Chair
Mark Claypool (WPI, USA)

Program Chair
Ragnhild Eg (Kristiania University College, Norway)

Technical Program Committee
Maha Abdallah (Sorbonne Universite, France)
Wei Cai (The Chinese University of Hong Kong, Shenzhen, China)
Neils Clark (DigiPen Institute of Technology, USA)
Wouter Durnez (Ghent University, Belgium)
Carl Gutwin (University of Saskatchewan, Canada)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
Byungjoo Lee (Yonsei University, South Korea)
Choong-Soo Lee (St. Lawrence University, USA)
Wei Tsang Ooi (National University of Singapore, Singapore)
Kjetil Raaen (Kristiania University College, Norway)
Magy Seif El-Nasr (University of Southern California, USA)
Saeed Shafiee (Simula Research Laboratory, Norway)
Espen Sjøberg (Kristiania University College, Norway)
Joseph Spjut (NVIDIA, USA)
Ben Watson (North Carolina State University, USA)
Mike Wittie (Montana State University, USA)



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