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Teresa Romão <[log in to unmask]>
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Teresa Romão <[log in to unmask]>
Date:
Thu, 20 Jun 2013 18:12:12 +0100
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** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE
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*** EXTENDED DEADLINE FOR POSTERS AND CREATIVE SHOWCASE SUBMISSIONS ***
=======================================================================
Call for Posters, Creative Showcases, and Interactive Art

ACE 2013, Netherlands

Location: University of Twente, the Netherlands
Date: November 13th-15th, 2013

http://www.ace2013.info/
http://www.advancesincomputerentertainment.org/
=======================================================================


==== IMPORTANT DATES ====


June 30th: Creative Showcases Submissions *** EXTENDED DEADLINE ***
June 30th: Poster Papers Submission *** EXTENDED DEADLINE ***
July 28th: Notification
August 31st: Camera Ready Submission

Accepted submissions will appear in the ACE 2013 Proceedings, which will be published with Springer LNCS.


==== Organisation ====
Itaru Kuramoto, Demo Co-Chair (Kyoto Institute of Technology, Japan, [log in to unmask] )
Edwin Dertien, Demo Co-Chair (University of Twente, Netherlands, [log in to unmask] )
Guenter Wallner, Poster Chair (University of Applied Arts, Vienna, Austria)

==== The conference theme ====

The theme of ACE 2013 is "Making New Knowledge". We especially welcome novel showcases and interactive art that relate to this year's conference theme, inspired by John Seely BrownĀ's lecture on "tinkering as a mode of knowledge construction", by the fact that making games and toys is often even more fun than playing with them, and by the very hands-on creative approach with which ACE participants have always explored the boundaries of creative technology.

==== Poster Papers ====

The Poster Track provides researchers with an opportunity to present their preliminary or exploratory work, smaller projects or research findings that are not yet suitable for a regular paper, but nonetheless merit discussion and can benefit from presentation at a conference. Submissions to this track should not exceed 4 pages in Springer format. Papers can be submitted through the Easychair website (see the ACE website for more details).

==== Creative Showcases and Interactive Art ====

The Creative Showcases and Interactive Art track is open to a large variety of submissions including, but not limited to:

* Technical demonstrations of prototype technologies of advanced entertainment technology
* All varieties of video and computer games
* Interactive art, new media art, and technology-based art
* Web and mobile-based computer entertainment
* Audio, visual and other sensory forms of digital interaction

Accepted works will be demonstrated to conference attendees during the Creative Showcases and Interactive Art session.

==== Submission rules ====

Submissions must be in English. A submission to the Creative Showcases track consists of:
- A short document in PDF format about the technical requirements (e.g. space, sound, light, and so on) of the demo
- A 4-page PDF document containing an extended abstract which should describe the showcase and its underlying ideas and motivation in sufficient detail necessary for a thorough evaluation of your contribution.

See Springer LNCS formatting templates and guidelines ( http://www.springer.com/computer/lncs/lncs+authors?SGWID=0-40209-0-0-0 ) for the formatting requirements. There are Word and LaTeX templates linked on the template page.

Previously published, demonstrated or under submission work can be submitted, but information on prior exposure of the work must be provided in the submitted paper. Novelty is an important selection criteria for ACE Creative Showcases and Interactive Art.

Authors may include supplementary materials (such as a video or photos) with the submission, and such materials are highly encouraged if they provide evidence of the claimed contribution. Videos should not be longer than 5 minutes long, and the total size of all submitted materials (including the PDF document) must be under 20MB. Videos should be playable by either the current Windows Media Player or Apple Quicktime player. It is preferable that your video is playable by these standard players without requiring additional codec installations. If you require a special codec (e.g. DivX), make certain that you include instructions on how to find and install that codec.

==== Demo requirements ====

By default, one table, two chairs, one poster board with enough space left for one A0-sized poster in portrait orientation, 220-240V 50Hz power, and internet connectivity will be available. If you have some special requirements, please feel free to contact the Creative Showcases and Interactive Art chairs.

Participants are expected to bring the necessary equipment to the conference site with them. Demonstrations will be presented during the conference.

==== Submission procedure ====

Please submit all materials via the conference submission system.

If you have questions, please contact the Creative Showcases and Interactive Art chairs at [log in to unmask]žnfo

==== THE CONFERENCE ====

ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.

ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.

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