ACM SIGMM Interest List


Options: Use Forum View

Use Monospaced Font
Show HTML Part by Default
Condense Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
multipart/alternative; boundary="_000_996D29AAC4B8314882C25235E84ABED501143EEEF1BDbirke4daila_"
Mon, 20 Jun 2011 16:11:20 +0200
Ali Nazari <[log in to unmask]>
Ali Nazari <[log in to unmask]>
ACM SIGMM Interest List <[log in to unmask]>
text/plain (4 kB) , text/html (15 kB)

Approaching submission deadlines for
10th Anniversary of the annual International Workshop on Network and Systems Support for Games
Ottawa, Canada, October 6-7 2011
Special Issue on Network and Systems Support for Games in Springer's Multimedia Systems Journal<>

NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of today's networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames also provides industry keynote and panel discussions. Submissions are solicited on all aspects of networked games, including (but not limited to):

 *   Scalability, cloud support, client-server, and P2P system architectures
 *   Efficient message distribution and network protocol design
 *   Latency issues and lag compensation techniques
 *   Network traffic modeling, measurement, and impact on network infrastructure
 *   System benchmarking, performance evaluation, and provisioning
 *   Operating system enhancements, service platforms, and middleware
 *   Massively Multiplayer Online Gaming (MMOG)
 *   Multiplayer usability and user behavior studies
 *   Personal communications and conferencing in games
 *   Mobile games, resource-constrained systems, and context-based adaptation
 *   Networks of sensors and actuators, networked haptics
 *   Quality of service, quality of experience, and content adaptation
 *   Dynamic and user-generated content authoring and management
 *   Content creation: non-linear storytelling, object capturing, algorithmic creation
 *   Security, authentication, accounting and digital rights management
 *   Cheat detection and prevention
 *   Social networking in multiplayer games
Submissions can be in three forms, all in IEEE conference proceedings format, US Letter<>:
Full paper        6 pages
Short paper     2 pages
Demo              3 pages

Full papers will be presented in the single track session, and short papers will be presented as posters, while demos require actual demonstration of a working proof-of-concept or prototype. For more information on demos, please visit the demo page.
All accepted papers will be published in the workshop proceedings.

Submissions are done in PDF and through EDAS. Please go to the submission page for more details.

Journal Special Issue
Accepted papers in NetGames 2011 will be invited to submit an extended version to a special issue in the Springer's Multimedia Systems Journal. Please see the Special Issue page for more information.

Important Dates
Full/Short Paper Submission Deadline

July 1, 2011

Demo Paper Submission Deadline

August 1 2011

Notification of  Decisions

August 15, 2011

Registration/Final Paper Due

September 1, 2011

Special Issue Paper Due

November 15 2011


Dr.-Ing. Ali Asghar Nazari Shirehjini
Co-Director Competence Center Next Generation Services (CC NGS)
Technische Universitšt Berlin
Distributed Artificial Intelligence Laboratory (DAI-Labor)
Sekr. TEL 14 Ernst-Reuter-Platz 7
10587 Berlin / Germany
Phone:  0049 - 30 - 314 74059
Fax:    0049 - 30 - 314 74003
E-mail: [log in to unmask]<>

Please consider for publication of your original research results:

Journal Special Issue in Springer's Multimedia Tools and Applications
on Ambient Intelligence Multimedia Environments
Deadline: 20.06.2011

Workshop on Ubiquitous Meta User Interfaces @ ACM Multimedia 2011
Deadline: 19.06.2011