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Sender: "Team Ada: Ada Advocacy Issues (83 & 95)" <[log in to unmask]>
X-To: D S Croston-Melling <[log in to unmask]>
Date: Sat, 13 Nov 1999 20:03:26 -0800
Reply-To: "Robert C. Leif, Ph.D." <[log in to unmask]>
From: "Robert C. Leif, Ph.D." <[log in to unmask]>
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From: Bob Leif
To: Dave Croston-Melling et al.

What type of CPU is in the robot? What type of memory is available? If the
Lego robots could be programmed in Ada, this should provide an excellent
tool for classroom instruction and much needed Ada PR.

-----Original Message-----
From: Team Ada: Ada Advocacy Issues (83 & 95)
[mailto:[log in to unmask]]On Behalf Of D S Croston-Melling
Sent: Saturday, November 13, 1999 1:02 PM
To: [log in to unmask]
Subject: Lego Mindstorms & Ada 95


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Hi Team Ada

I am about to dive into Lego Mindstorms worls, in order to stay one
step ahead of my kids ;-) well thats my excuse...

I was just reading in "The Unofficial Guide to Lego MINDSTORMS
Robots",  http://www.oreilly.com/catalog/lmstorms/

that there is an alternative to NQC (Not Quite C), namely legOS
allowing one to program the 'bots in C & C++. Hmmm...

Well have any of you dudes tried using Gnat Ada 95 ?

Now there could be a whole new Ada community in the making, all we
need is a Lego 'Bots Library of reusable Ada 95 components.

It seems Java is already angling on in..
http://developer.java.sun.com/developer/technicalArticles/ConsumerProd
cts/JavaTanks/Javatanks.html

Anyone tried this stuff with Ada 95 ??? I'd be interested to know as
you lot "over the pond" seem to be well schooled in this Lego stuff.


Dave Croston-Melling.

Interesting Links...

http://www.legomindstorms.com/
http://www.noga.de/legOS/


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