Wed, 1 Dec 1999 17:53:55 -0500
> I'm struck by my apparent lack of understanding of today's college
> and it hasn't been that long since I graduated. I don't recall
"fun" being a
> requirement (well, maybe after class!). I certainly didn't have
> profeesors that worried whether we were having fun or not, they
> if we learned the material. Besides, how much fun is it to work
60+ hours a
> week trying to beat a deadline because your requirements changed
at the last
> minute? Or that COTS device driver doesn't quite work at all with
> to go?
Making learning fun and interesting is probably one of the better
teaching techniques, and I would hope that professors consider this when
developing and teaching courses. But they should not compromise their
students' education by diluting it with "fun."
I've always used graphics as a way to introduce object-orientation
to people, both technical and non-technical. I find that it works well.
Getting a little bit deeper, I think that the best way to introduce a new
programming language to anybody (new freshman or veteran software engineer)
is to show basic calls to a graphics API. That certainly makes it fun,
which is a great motivator, and one can often learn the basic syntax in
about a week.
And of course, you don't need Visual Basic to do graphics. One
could do it with GNAT and Michael Feldman's turtle graphics packages, both