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Subject:
From:
"Carlisle, Martin" <[log in to unmask]>
Reply To:
Carlisle, Martin
Date:
Mon, 15 Nov 1999 08:26:54 -0700
Content-Type:
text/plain
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text/plain (73 lines)
One of our faculty, Barry Fagin, is pursuing an Ada interface for
programming the Lego Mindstorms.  My understanding is that his current idea
is to translate Ada to NQC.  This route seems a lot simpler to me than
attempting to complete the ECGS combination with GNAT.

He is not a participant in this list, but can be reached at
[log in to unmask]

--Martin

--------------------------------------
Martin C. Carlisle,
Asst Prof of Computer Science
US Air Force Academy
[log in to unmask]
DISCLAIMER: The content of this message contains the author's opinions, and
does not reflect the policy of the US Air Force Academy or US Government.


-----Original Message-----
From: D S Croston-Melling [mailto:[log in to unmask]]
Sent: Saturday, November 13, 1999 2:02 PM
To: [log in to unmask]
Subject: Lego Mindstorms & Ada 95


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Hi Team Ada

I am about to dive into Lego Mindstorms worls, in order to stay one
step ahead of my kids ;-) well thats my excuse...

I was just reading in "The Unofficial Guide to Lego MINDSTORMS
Robots",  http://www.oreilly.com/catalog/lmstorms/

that there is an alternative to NQC (Not Quite C), namely legOS
allowing one to program the 'bots in C & C++. Hmmm...

Well have any of you dudes tried using Gnat Ada 95 ?

Now there could be a whole new Ada community in the making, all we
need is a Lego 'Bots Library of reusable Ada 95 components.

It seems Java is already angling on in..
http://developer.java.sun.com/developer/technicalArticles/ConsumerProd
cts/JavaTanks/Javatanks.html

Anyone tried this stuff with Ada 95 ??? I'd be interested to know as
you lot "over the pond" seem to be well schooled in this Lego stuff.


Dave Croston-Melling.

Interesting Links...

http://www.legomindstorms.com/
http://www.noga.de/legOS/


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