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Date:
Mon, 13 Mar 2000 14:54:41 -0500
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Please respond to:
Joe Liguori
1-800-940-9401 x-213
[log in to unmask]
www.tsrc.net

Req#*: OR10341
Recruiter: Joe Liguori
Project Type: Real-Time/Product Related Development
Discipline*:  Software/Programmer
Contract Type:  Contract
                         Realtime/Embedded
Duration:  12 months++
Req Location:  Orlando, FL /Cherry Pt., NC,  FL* US

Posting Subject
C ,C++,UNIX,Real-Time,Simulation  Some Travel

What is specifically good about this project's technology or prospects?*
Long term contract with a reputable avionics and simulations company.
Opportunity to travel and expand on simulations programming experience.
Excellent opportunity to visit and experience 3 very unique US Regions!

Skills Set*
1.    EDUCATION:
1a.  Bachelor of Science (BS) or Engineer (e.g. electrical, electronic,
aeronautical, computers, mechanical).
2.    KNOWLEDGE IN THE FOLLOWING AREAS:
2a.  Open systems (UNIX based).
2b.  Language C.
2c.  VxWorks
2d.  Networking (Ethernet, TCP/IP).
3.   TWO YEARS OF EXPERIENCE IN AT LEAST ONE OF THE FOLLOWING AREAS:
3a. Simulation (e.g. aircraft, ships, missiles)
3b. Real Time systems.
3c. Avionics systems (e.g. Radar, navigation systems, weapons systems,
sensors).
3d. Networking with TCP/IP and Unix systems.
3e. Computer graphics.
These experience required can be override by a good student record.
4.   CLEARANCE TO HAVE ACCESS TO CLASSIFIED MATERIAL (not essential).

Application / Project Information
Industry:      Defense/Military
Project:       Avionics/Simulation
Specific Tasks/Duties*:               More than 50% travel.  Will be Based in
               Orlando,Fl  and will be traveling to Cherry Point and staying for
               a few months.BS degree preferred.  Software Engineer with over
               5yrs exp. in realtime embedded sw development.  Will need to have
               hands on exp. with C or C++.  Must understand full life cycle sw
               development process.  This includes, participation in the system
               modeling, design, development, coding, integration, testing and
               documentation of real-time Flight simulation and or operating
               systems software for training systems.

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