> I am working on a class assignment project for which I
> require a stream of random characters.  To circumvent
> the problem of identical lists from Ada.Discrete_Random
> I devised a task which continually updates seed numbers.

I honestly can't see why you should update the seeds
"manually". If you just use a single generator and
encapsulates it in a protected type, you should get as good
random numbers as you can expect from a deterministic

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