Rick: > I am working on a class assignment project for which I > require a stream of random characters. To circumvent > the problem of identical lists from Ada.Discrete_Random > I devised a task which continually updates seed numbers. I honestly can't see why you should update the seeds "manually". If you just use a single generator and encapsulates it in a protected type, you should get as good random numbers as you can expect from a deterministic system. Jacob -- Max brændte høj og flyvsk quiz på wc