Fun is set to be a major issue as information and
communication technology moves out of the office and into the
living room. As more researchers get involved in this topic
it has become clear that our current understanding of user
concerns, derived from the world of work, is simply not
adequate to this new design challenge.

This workshop aims to:
*       provide a forum to discuss emerging issues in the design
of enjoyable applications;
*       discuss a research agenda;
*       identify recommendations about how companies and
research funders can combine and use the several disciplinary
specialities needed to design fun products.

We encourage participation from a wide range of disciplines
including Computer Science, Design, Psychology, Social
Science and other Funologists.

We plan to cover the following general topics: theory, drawn
from various fields; justification, in terms of field studies
and experiments; practice, through case studies of software
products; technique, the design process and critique (reasons
for staying with the current usability concept).

The workshop format will include a presentation by each
participant, discussion and games. In addition each
participant will lead a discussion of the issues raised by
another participant's paper.

The workshop will be limited to 16 participants. Please
submit a one- or two-page position paper outlining your
interest in this topic to [log in to unmask] Position
papers must be received by 25 January 2002. Participants will
be notified of selection by 22 February 2002.

For further details of the workshop see
For further details of the conference see