International Workshop on

                   VISUAL LANGUAGES AND COMPUTING


                              at the
      9th Intl. Conference on Distributed Multimedia Systems

                Florida International University 
                      Miami, Florida, USA 
                     September 24-26, 2003


                 http://www.vlc03.cs.ucla.edu/



CALL FOR PARTICIPATION


This workshop will be held in conjunction with the 2003 
International Conference on Distributed Multimedia Systems 
( http://www.ksi.edu/seke/dms03cfp.html )


AIMS AND SCOPE

Visual computing is computing on visual objects. Some visual 
objects such as images are inherently visual in the sense that 
their primary representation is the visual representation. 
Some visual objects such as data structures are derivatively 
visual in the sense that their primary representation is not 
the visual representation, but can be transformed into a visual 
representation. Images and data structures are the two extremes. 
Other visual objects such as maps may fall somewhere in between 
the two. Visual computing often involves the transformation from 
one type of visual objects into another type of visual objects, 
or into the same type of visual objects, to accomplish certain 
objectives such as information reduction, object recognition and 
so on. 

In visual computing it is important to ask the following question: 
who performs the visual computing? The answer to this question 
determines the approach to visual computing. For instance it is 
possible that primarily the computer performs the visual computing 
and the human merely observes the results. It is also possible 
that primarily the human performs the visual computing and the 
computer plays a supporting role. Often the human and the computer 
are both involved as equal partners in visual computing and there 
are visual interactions. Formal or informal visual languages are 
usually needed to facilitate such visual interactions. With the 
advances in bio-computing it is conceivable that visual computing 
may involve animals, robots, cyborgs and other hybrid life forms 
so that visual languages can be either natural or artificial.


TOPICS OF INTEREST

    - Visual Languages 
    - Visual Programming
         Visual and Spatial/Temporal Reasoning
         Visual Computing for Expert Communities
         Visual Computing on Sensed Data
         Gestural Computing
         Visual Computing in Bioinformatics 
    - Human-Machine Interface Design 
    - Multi-Media Communications 
    - Pictorial Databases 
    - Pictorial Information Systems 
    - Information Retrieval Systems and Algorithms 
    - Cognitive Aspects of Human-Machine Systems
         Cognitive Vision
         Fusion of Vision with Audio and Other Modalities 
    - Human Vision Systems and Models 
    - Visualization of Computational Processes 
    - Large-Scale Scientific Computing 
    - Parallel/Distributed/Neural Computing and 
      Representations for Visual Information Processing 
    - Advanced Applications in Geographic Information Systems 
    - Pictorial Archiving and Communication Systems 
    - Biomedical Imagery 
    - Industrial Automation 
    - Computer Animation 
    - Computer-Assisted Visual Arts



PAPER SUBMISSION


The International Workshop on Visual Languages and Computing is 
intended to explore the issues mentioned above. Papers on all 
aspects and approaches to visual languages and computing are 
solicited, including interactive visual computing, computer-
empowered visual computing, human-empowered visual computing, 
transformation algorithms for visual computing, and visual 
languages for visual computing. Papers are solicited on the 
means of accepting imprecise, fuzzy and inexact information 
from the human so that interactive visual computing can be 
performed. Papers on the theoretical foundation of formal/informal, 
natural/artificial visual languages, and theory of visual 
interactions, are also welcome. Experimental and new-idea 
innovative shorter papers will be also considered. 

E-mail a letter of submission with attached paper in pdf format 
to both: [log in to unmask] and [log in to unmask] 
Eight pages maximum, IEEE double-column and format.

Accepted papers will be published in the Proceedings of DMS2003 
(http://www.cs.fiu.edu/DMS2003/). A selected number of accepted 
papers will be invited for subsequent publication in a special 
issue of the Journal of Visual Languages and Computing. 



IMPORTANT DATES 

Paper Submission:            March 1, 2003

Notification of Acceptance:  June 1, 2003

Final version of paper:      July 1, 2003

Workshop:                    September 24-26, 2003




PROGRAM CO-CHAIRS

Alfonso F. Cárdenas, University of California, Los Angeles, USA 
Piero Mussio, University of Brescia, Italy 


PROGRAM COMMITTEE

Tim Arndt, Cleveland State University, USA 
Alberto Del Bimbo, Universita di Firenze, Italy  
Marc H. Brown, Vendavo Inc., USA  
S. K. Chang, University of Pittsburgh, USA 
Ralf Doerner, Fraunhofer AGC, Germany 
George Furnas, University of Michigan, USA 
Stephen Guest, Groupworks, USA  
Erland Jungert, Swedish Defence Research Establishment, Sweden 
Zenon Kulpa, Inst. of Fundamental Technological Research, Poland
Robert Laurini, University of Lyon, France  
Stefano Levialdi, Universita di Roma, Italy 
Kim Marriott, Monash University, Australia 
Nikolay Mirenkov, University of Aizu, Japan 
Brad A. Myers, Carnegie Mellon University, USA 
Marc Najork, Microsoft, USA
Joseph J. Pfeiffer, New Mexico State University, USA 
David Stotts, University of North Carolina, USA 
Genny Tortora, Universita' di Salerno, Italy 
Kang Zhang, University of Texas at Dallas, USA