Call for Papers: --- WORKSHOP ON GAMING APPLICATIONS IN PERVASIVE COMPUTING ENVIRONMENTS --- To be held at the International Conference on Pervasive Computing 2004 20. April 2004, Vienna, Austria (www.pervasive2004.org) (this is during the days before CHI 2004, starting on 24. April) --- Organizers: Carsten Magerkurth, Fraunhofer IPSI, Darmstadt, Germany Regan Mandryk, Simon Fraser University, Burnaby BC, Canada. Steve Benford, University of Nottingham, UK Johan Sanneblad, FAL, Viktoria Institute, Goteborg, Sweden. --- Theme: Gaming has been a hot topic and innovating force in most cultures for thousands of years. In contrast to traditional gaming, computer entertainment still lacks rich human-to-human interaction and is not grounded in our physical world. With the emergence of ubiquitous and pervasive computing technology, we are now facing a radical paradigm shift in which the computer as a medium steps back and weaves itself into the fabric of our physical and social environments. Combining pervasive computing technologies with gaming applications many people enjoy and are used to, will have a positive effect on the dissemination of the pervasive computing paradigm and may help creating new and revolutionary forms of entertainment experiences. With this workshop we bring together researchers who are interested in interactive entertainment and the opportunities and risks that pervasive computing might introduce to it. We want to discuss initial results from this emerging field and share our experiences and visions to identify relevant research questions and future research directions. --- Possible topics include (but are not limited to): Augmented tabletop games The physical world as a game board Mixed reality installations Innovative input devices (Eye-Toys, Magic Wands etc) Social experience vs technological experience Emerging game concepts (Mis-)use of enabling technologies Mobile computing entertainment Experience design for heterogeneous devices Business cases for pervasive computing games Social implications and social protocols Privacy and awareness issues Mixing games and serious applications --- Paper Submission Deadline: 15. Feb 2004 --- For further information, please visit the workshop website: www.ipsi.fraunhofer.de/ambiente/pervasivegaming -- Dr.rer.nat. Dr.phil. Norbert A. Streitz Head of Research Division "AMBIENTE - Smart Environments of the Future" Fraunhofer IPSI Dolivostr. 15 D-64293 Darmstadt, Germany fon: +49-6151-869-919 fax: +49-6151-869-966 mailto:[log in to unmask] http://www.ipsi.fhg.de/~streitz http://www.ipsi.fhg.de/ambiente http://www.roomware.de http://www.ambient-agoras.org http://www.disappearing-computer.net