****BOOK ANNOUNCEMENT****


             MOBILE 3D GRAPHICS

              Alessio Malizia


While advanced 3D graphics techniques are well understood and supported by
industry standards, this is less true in the emerging mobile applications
and games market. This book redresses this imbalance, providing an
in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated
3D Graphics), and shows what these new embedded systems graphics libraries
can provide for 3D graphics and games developers.

The book teaches fundamental 3D mobile graphics programming with standard
APIs, and covers the basic and advanced application programme interfaces
behind the major wireless and mobile devices supporting 3D graphics
applications. Includes: - a comprehensive explanation of 3D mobile
graphics programming; -an extensive range of code samples in both C and
Java; - combines 3D and 2D mobile graphics methods; - covers recent
advances in mobile computer graphics techniques and applications.

An excellent reference source for advanced undergraduates/postgraduates,
and mobile application and games developers.

Written for:
Graduates, postgraduates and researchers

http://www.springer.com/west/home/generic/search/results?SGWID=4-40109-22-141349993-0

Mobile 3D Graphics
Malizia, Alessio
2006, XIV, 162 p., 54 illus., Softcover
ISBN-10: 1-84628-383-3
ISBN-13: 978-1-84628-383-3

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