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      15-17 February 2007, Sheraton Baton Rouge, Louisiana
        held as the 14th Annual Mardi Gras Conference
     hosted by the Center for Computation & Technology at LSU
            held in cooperation with the ACM


The program for TEI'07 features:

* a keynote address by Tom Rodden, Mixed Reality Lab,
   University of Nottingham, and director of Equator

* More than 50 accepted contributions from 20 countries:
   (both papers, exhibits, and posters)

* Followed by an optional half-day trip to Mardi Gras in New Orleans

============= REGISTRATION =============

Registration is now open.  Information is online at:

The early registration deadline is January 15, 2007.
Quick flight booking is also encouraged, as Baton Rouge is
very popular around Mardi Gras.

=================== DESCRIPTION ===================

TEI'07 is the first international conference dedicated to research in
tangible and embedded interaction.  Papers, posters, and exhibits 
addressing HCI issues, design, use context, tools and technologies, as 
well as interactive art works have all been accepted, including 
interdisciplinary work across these themes.  Papers are being published
in the ACM Digital Library. The conference is being held this year as 
the 14th Annual Mardi Gras conference at Louisiana State University, 
followed with an optional day trip to Mardi Gras in New Orleans.

With technological advances, computing has progressively moved beyond
the desktop into new physical and social contexts. As physical artifacts
gain new computational behaviors, they become reprogrammable,
customizable, repurposable, and interoperable in rich ecologies and
diverse contexts. They also become more complex, and require intense
design effort in order to be functional, usable, and enjoyable.
Designing such systems requires interdisciplinary thinking. Their
creation must not only encompass software, electronics, and mechanics,
but also the system's physical form and behavior, its social and
physical milieu, and beyond.

Research on tangible and embedded interaction has gained substantial
visibility and activity over the past decade. In 2004-05, more than 200
papers on tangible interaction were published across more than 30
academic venues. The research has worn many names, including tangible
interfaces, graspable interfaces, physical computing, tangible
interaction, IT product design, appliance design, interactive spaces,
etc.; and been associated with larger research areas, including mixed,
virtual, and augmented reality, and ubiquitous and pervasive computing.

The conference attempts to bring together this new field, providing a
meeting ground for the diverse communities of research and practice
involved with tangibles -- from computing, hardware, and sensor
technology, to HCI, interaction design, and CSCW, to product and
industrial design and interactive arts.  We have invited and received 
submissions from all of these perspectives -- theoretical, conceptual, 
technical, applied, and artistic.  We warmly invite you to join us!

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