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                   CALL FOR PAPERS

                   SPECIAL SESSION
          *** Mobile Mixed Reality Games ***

3rd International Conference on Digital Interactive Media
         in Entertainment and Arts (DIMEA 2008)
          10-12 September 2008, Athens, Greece

          Submission Deadline: April 30, 2008

Mobile Mixed Reality games are games that are played in a physical
environment augmented with virtual game artifacts. While former Mixed
Reality applications were mainly stationary, advances in mobile computing
and positioning technology have made this new type of games possible.
Players wear mobile computers equipped with positioning technology,
head-mounted displays, laptops, personal digital assistants, or mobile
phones in order to play this kind of games.

Early prototypes such as ARQuake, Human Pacman, or NetAttack showed the
technical feasibility but also the potentials of mobile Mixed Reality games.
Players find it fascinating to play their own avatar, to physically move in
the game world and to directly interact and compete with their co-players.
The close integration of Mixed Reality games in the physical environment
offers a new player experience that cannot be achieved with traditional
computer or console games.

While the technology has matured since the first games in this field leading
to Mixed Reality systems running on off-the-shelf computers and there are
already some related commercial systems available such as Sony's Eye of
Judgment, many issues related to the design, development and evaluation of
mobile Mixed Reality games are still open and need to be further researched.

We would like to invite papers to be submitted to this special session of
DIMEA 2008 that focus on one or several issues of Mobile Mixed Reality Games
including but not limited to:
. Design and evaluation of Augmented Reality and MR games
. Design guidelines for Augmented Reality or MR games
. Ethical issues of mobile Mixed Reality games
. Positioning technology for MR games including marker-based and marker-less
. MR hardware and software systems for games
. Tools for rapid prototyping of MR games

In the special session we will bring together researcher and practioneers
who work in this new and emerging field of MR games. The session will draw
the attention to the potentials of this new form of media in entertainment
and will push the state-of-the-art in this field.


Please note that the submission and review of papers for the Special Session
will be conducted through the same on-line system (www.dimea2008.org) used
for regular papers. Papers submitted to the Special Session should follow
the same style as regular DIMEA papers. 
Authors are invited to submit full technical papers of not more than 8
pages, including tables, figures and references. Papers should present
original research related to the above mentioned scientific areas, not
published elsewhere. 
Full paper submissions should adhere to the ACM SIG Proceedings style
guidelines. The respective templates may be found at:
Please use the style "Strict Adherence to SIGS style - (Sheridan Printing)"
on that page.


Full Paper Submission:           April 30, 2008
Notification of Acceptance:      May 30, 2008
Camera-ready Paper Submission:   June 15, 2008


Wolfgang Broll ([log in to unmask]), Fraunhofer FIT, Germany
Irma Lindt ([log in to unmask]), Fraunhofer FIT, Germany

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