*** WORKSHOP ***
Evaluating Player Experiences in Location Aware Games

HCI 2008: Culture, Creativity, Interaction
1-5 Sept. 2008, Liverpool, John Moores University, UK

Submission Deadline: June 15, 2008

Location aware technologies such as widespread mobile computers and 
varying location sensors open up a massive range of possibilities for 
extending game playing into streets, buildings and even the rural 
landscape. New and extended forms of location-aware games including 
mobile or pervasive phone games, smart toys, role-playing games as well 
as Mixed Reality (MR) games all demonstrate promising new forms of game 
play. Substantial work has also gone into new game concepts, 
sophisticated technology and viable business models. However, research 
on the methodological issues of studying mobile player experiences, 
pervasive game activity and ubiquitous interaction has become necessary. 
Furthermore, there is also a need to explore the methodological issues 
in the evaluation of the intertwined, mutually dependent dimensions 
related to the usability and playability of location-based games.
This workshop will bring together researchers, practitioners, and 
students with the objective of sharing knowledge, experience and ideas 
so that the many user experience issues of location aware games can be 
more thoroughly addressed.

We would like to invite papers to be submitted to this workshop that 
focus on one or several issues of measuring player experience in 
location-aware games including but not limited to:
* User interface design issues on multiple device types: from ideas to 
guidelines and principals
* Devices and modalities, including tangible computing
* Appropriateness of existing HCI work to game interfaces e.g. task 
analysis, heuristics, interviews and other methods
* Social dimensions of location gaming technologies, from non-player 
participation to between player communication
* Theoretical issues related space, place and presence
* Contextual issues when designing and evaluating location aware games
* Using participatory design and probes in design and evaluation
* Game design patterns


Authors are invited to submit position or research papers of not more 
than 4 pages, including tables, figures and references. Submissions will 
be accepted to be presented in a talk or as a poster. Papers should 
present original research or summarize experiences related to the above 
mentioned workshop topics. All submissions should be made via the online 
workshop paper submission system.

Paper submissions should adhere to the HCI 2008 style guidelines. The 
respective templates may be found at:
Please include all author and contact information in your submission.

Unless clearly indicated otherwise, submission of a workshop 
contribution implies permission for a publication on the workshop website.


Paper Submission: June 15, 2008
Notification of Acceptance: July 1, 2008
Camera-ready Paper Submission: August 1, 2008

*** Organising and Programme Committee ***

Rod McCall, Fraunhofer FIT, Germany (co-chair)
Barbara Grüter, Hochschule Bremen, University of Applied Sciences, 
Germany (co-chair)
Anne-Kathrin Braun, Fraunhofer FIT, Germany (co-chair)
Lynne Baillie, Glasgow Caledonian University (UK) and FTW, Austria
Andrew Wilson, Blink, UK
Richard Wetzel, Fraunhofer FIT, Germany
Zachary O'Toups, Texas A&M University, USA
Joerg Niesenhaus, University of Duisberg-Essen, Germany

** Further Information ****
For more information contact Rod McCall ([log in to unmask]) 
or visit

The workshop is being held in association with the EC funded IPCity and 
PEACH projects.

Dr Rod McCall, Research Scientist
Collaborative, Virtual and Augmented Environments Department
Fraunhofer FIT, Sankt Augustin, Germany

Call: Psychnology Journal Special Issue
Urban Mixed Realities

Call: Evaluating Player Experiences in Location Aware Games

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