Call for Participation Fun, seriously? 

A CSCW 2010 workshop
Savannah, Georgia, USA

To be held February 6, 2010

Position papers due: *December 15, 2009*
Notification of acceptance: *December 22, 2009*

Workshop website: http://sites.google.com/site/cscw2010fun/


Fun and work are becoming intertwined in employees’ experiences.  Whether 
through serious games, social software, best practices, or corporate 
culture, fun at work is shaping how workers collaborate with each other. 
This one-day workshop seeks to bring together a diverse community 
exploring research related to fun in a work context.  Through position 
papers and interactive discussions, participants will discuss what does it 
mean to “have fun” in a work context, why fun is important at work, how 
can fun be communicated through design, and how can fun be measured. 


We are interested in tool discussions, design explorations, and empirical 
studies of fun at work.  Contributions include but are not limited to the 
following topics:

- Novel serious games, alternate reality games, or other game 
methodologies applied to work contexts

- Crowdsourcing techniques such as human computation and prediction 
markets to entice employees with fun tasks that generate results relevant 
to work

- The use of fun in organizational cultures and teams and peoples’ 
perceptions of it

- Examinations of the interplay and balance between fun and work

- The influence of social connections on employee’s emotional well-being 
in the workplace

- Social media’s effect on innovation and creativity at work

We seek to foster discussion during the workshop to help inform multiple 
perspectives, including those of tool-builders, community practitioners, 
and researchers conducting user studies.  Notes from these discussions as 
well as accepted position papers will be posted on the workshop website.

For more details about this workshop, including related work, visit our 
website: http://sites.google.com/site/cscw2010fun/.


SUBMISSIONS


Researchers and practitioners are welcome to submit position papers.  
Interested participants will need to email a position paper to li-te_cheng 
[at] us.ibm.com before November 20, 2009.  Each position paper should be 
no more than 4 pages in the standard CSCW format for Notes submissions 
format.  All submissions will be treated as non-archival, and can include 
preliminary work intended for archival publication in another venue.    


All position papers must include:

Titles, names, affiliations, email address of the authors

Description of recent, current, or ongoing work in the domain of “fun at 
work”.  

The paper must address one or more of the questions: 

- What is “fun at work”? 

- Why is it important? 

- How can it be communicated through design?

- How can we measure it?

- Short biography of the authors’ backgrounds, areas of expertise, and 
desired takeaways from the workshop  

The organizers will review all submissions and select participants.  
Selection will be based on relevance to the topic of “fun at work”, how 
well the paper addresses the questions posed by this workshop proposal, 
balance of coverage, and potential for generating interesting discussion.


KEY DATES

December 15, 2009: Deadline for position papers

December 22, 2009: Notification of acceptance

February 6, 2010: Workshop at CSCW 2010 


ORGANIZERS

Li-Te Cheng, IBM Research  ( contact: li-te_cheng [at] us.ibm.com )
N. Sadat Shami, IBM Research
Mark Blythe, University of York
Nathan Bos, John Hopkins University