Apology for possible multiple copies due to cross posting

 

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ACE 2010: 7th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2010 (5th Digital Interactive Media Entertainment and Arts Conference) and in conjunction with NetGames 2010 (9th Annual Workshop on Network and Systems Support for Games)

In cooperation with ACM and ACM SIGCHI


Taipei, Taiwan on 17-19 November, 2010
http://www.ace2010.org

 

IMPORTANT DATES (Extended Deadlines)
  Full and Short Papers Submission Due: 16 July 2010
  Poster Submission Due: 16 July 2010
  Creative Show Case Submission Due: 16 July 2010
  Tutorial & Panel Submission Due: 30 August 2010
  Mobile Game Competition Submission Due: 30 August 2010

 


ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and ACE is its premier forum. The goal of ACE 2010 is to bring together researchers and practitioners from industry and academia to present and discuss their work in a stimulating and challenging environment. This year ACE is incorporating with DIMEA 2010 (5th Digital Interactive Media Entertainment and Arts Conference) and NetGames 2010 (9th Annual Workshop on Network and Systems Support for Games).

ACE is naturally a multi-disciplinary conference expected to attract people across a wide spectrum of interests and disciplines including, but not limited to, arts, sociology, anthropology, psychology, marketing, computer science and design. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to:

 - Affective Computing
 - Animation Techniques
 - Audio Design
 - Augmented & Mixed Reality
 - Digital Cinema
 - Digital Entertainment
 - Elderly Entertainment
 - Experience Design
 - Game Production
 - Game Programming
 - Game Techniques
 - Human-Robots Interaction
 - Mobile & Ubiquitous Entertainment
 - Museum Applications
 - Novel Gaming Interfaces (Tabletop Interfaces, Tangible Interfaces)
 - Smart Gadgets & Toys
 - Special Effects
 - Usability & Playability
 - User-Centered Design
 - Visual Arts

To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks:

 - Full Papers:
   Original unpublished technical, design, and theory/social impact.
   Submissions to this track should not exceed 8pages in ACM format.

 - Short Papers:
   Original unpublished technical, design, and theory/social impact.
   Submissions to this track should not exceed 4 pages in ACM format.

 - Posters:
   Breakthroughs in technical research, content design, industry applications, and entertainment theories/social impact researches are invited. Submissions to this track should not exceed 2 pages in ACM format.

 - Creative Showcase:
   The Creative Showcase is open to a large variety of submissions including, but not limited to:
   * Technical demonstrations of prototype technologies of advanced
     entertainment technology
   * All varieties of video and computer games
   * Interactive art, drama, fiction and other narrative forms
   * Web and mobile-based computer entertainment
   * Audio, visual and other sensory forms of digital interaction

Submissions to this track should be accompanied of a one page abstract in ACM format. All accepted submissions will be published in conference proceedings.

 - Workshop Proposal
Conference workshops typically provide valuable in-depth discussions of specific topics in computer entertainment technology. If you are working in an emerging area in entertainment computing, please consider organizing a workshop. They are an opportunity to move a new field forward and build community. These workshops may consist of both invited and contributed papers that will highlight exciting new developments and currents trends of research.

 - Panel & Tutorial Proposal 

Tutorial proposals will be considered for half-day and full-day tutorials. Topics should have a direct relevance to the interest of ACE2010. Any other topic expected to be of special interest and relevance at the time of ACE2010 is also encouraged.


Panels should focus on emerging technologies, controversial issues, or unsolved problems in the Computer Entertainment Technology community to stimulate lively, thoughtful, and thought-provoking debate. We expect the panelists to actively engage the audience and help them gain a deeper understanding of the issues. The goal of a panel is to debate and thus panels should always reflect more than one point of view. 

 

 - Mobile Game Competition

The ACE2010 game contest is a worldwide competition for students. It emphasizes on the engineering aspects of game development, not limited to programming. To take part in the competition, teams must register and follow the contest rules as outlined below. Teams submit full software products, covering the whole software development process. After a careful evaluation carried out by the Program Committee, several finalist teams will be invited to ACE 2010 in Taipei to present and demonstrate their projects and receive their awards in the conference

 

Submissions of papers will be online on our conference website:

https://precisionconference.com/~ace10/


Paper accepted at ACE 2010 will be archived in ACM Digital Library, where it will remain accessible to thousands of researchers and practitioners worldwide.

-          Full Paper will be published in a special issue of Computers in Entertainment (ACM)

-          Short Paper will be published in a special issue of Entertainment Computing (Elsevier).

-          Creative Showcase will be published in a special issue of International Journal of Arts and Technology (Inderscience).



Awards:
Best papers and creative showcases will be selected based on a jury of well respected pioneers in the field attending the conference. We honor the authors of these publications by presenting awards including:
* Paper award categories: Gold, Silver, and Bronze.
* Creative showcase award categories: Gold, Silver, and Bronze

For more information, please visit http://www.ace2010.org/