CALL FOR PAPERS
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10th Anniversary of the annual International Workshop on Network and 
Systems Support for Games
Ottawa, Canada, October 6-7 2011
http://www.discover.uottawa.ca/netgames2011/
&
Special Issue on Network and Systems Support for Games in Springer's 
Multimedia Systems Journal
http://www.site.uottawa.ca/~shervin/netgamessi/
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NetGames brings together researchers and practitioners from both 
academia and industry to present the latest research results and 
challenges of today's networked games, and to understand their 
requirements and possibilities in order to enable the next generation of 
networked games. NetGames also provides industry keynote and panel 
discussions. Submissions are solicited on all aspects of networked 
games, including (but not limited to):

    * Scalability, cloud support, client-server, and P2P system
      architectures
    * Efficient message distribution and network protocol design
    * Latency issues and lag compensation techniques
    * Network traffic modeling, measurement, and impact on network
      infrastructure
    * System benchmarking, performance evaluation, and provisioning
    * Operating system enhancements, service platforms, and middleware
    * Massively Multiplayer Online Gaming (MMOG)
    * Multiplayer usability and user behavior studies
    * Personal communications and conferencing in games
    * Mobile games, resource-constrained systems, and context-based
      adaptation
    * Networks of sensors and actuators, networked haptics
    * Quality of service, quality of experience, and content adaptation
    * Dynamic and user-generated content authoring and management
    * Content creation: non-linear storytelling, object capturing,
      algorithmic creation
    * Security, authentication, accounting and digital rights management
    * Cheat detection and prevention
    * Social networking in multiplayer games

Formats
Submissions can be in three forms, all in IEEE conference proceedings 
format, US Letter 
<http://www.ieee.org/conferences_events/conferences/publishing/templates.html>:
Full paper        6 pages
Short paper     2 pages
Demo              3 pages

Full papers will be presented in the single track session, and short 
papers will be presented as posters, while demos require actual 
demonstration of a working proof-of-concept or prototype. For more 
information on demos, please visit the demo page.
All accepted papers will be published in the workshop proceedings.

Submissions are done in PDF and through EDAS. Please go to the 
submission page for more details.

Journal Special Issue
Accepted papers in NetGames 2011 will be invited to submit an extended 
version to a special issue in the Springer's Multimedia Systems Journal. 
Please see the Special Issue page for more information.

Important Dates
Full/Short Paper Submission Deadline 	July 1, 2011
Demo Paper Submission Deadline 	August 1 2011
Notification of  Decisions 	August 15, 2011
Registration/Final Paper Due 	September 1, 2011
Special Issue Paper Due 	November 15 2011