G|A|M|E Journal (www.gamejournal.it) invites the submission of
analyses and reflections about the possibility (or lack thereof) of
creating playable critiques of video games and of game culture at
large. With this topic, G|A|M|E aims at exploring the feasibility of a
playable game criticism – a meta-level in which playing, designing and
critiquing overlap.

We solicit both written essays and playable Games on Games that
elaborate on the practices and cultures of computer gaming (playing,
designing, developing…) using procedural media.

Read the full CFP at
http://www.gamejournal.it/n-52016-games-on-games-game-design-as-critical-reflexive-practice/

What are the defining characteristics of Games on Games? What is the
relationship between Games on Games and their precursors? What are
their epistemological bases? How can we situate Games on Games in the
academic world, in relation to more traditional analyses expressed in
linear media? Which theoretical contributions could Games on Games
offer to designers and researchers?

Those who wish to contribute written essays will have to submit a
500-words abstract by October 5th, 2015. Those who wish to propose a
playable game will have to send a 500-words executive brief, possibly
with screenshots, diagrams and/or a playable demo, by October 5th,
2015.
Notification of acceptance, for essays and games: November 5th, 2015.
All accepted authors will be asked to submit the full paper and/or
full game by February 20th, 2016. Those submitting a game will also
need to produce an author’s statement/critical introduction to their
piece (about 3000 characters).

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