**** Please distribute ****

Cross-Surface 2016: Second International Workshop on Interacting with
Multi-Device Ecologies "in the wild"

*Call for Papers*


In conjunction with ACM CHI 2016
May 7-12, 2016, San Jose, California, USA

*Important Dates*

Early Submission Deadline: December 10, 2015 (5pm PDT)
Early Notification: December 21, 2015
Submission Deadline: January 5, 2016 (5pm PDT)
Notification to Authors: January 15, 2016
Camera-Ready Papers: February 12, 2016 (5pm PDT)
Workshop: May 7 or May 8, 2016 (TBA)

Note: The early submission deadline will allow you to get notification
of acceptance before the end of 2015 in order to leverage 2015 Q4

*Workshop Theme*

In this workshop, we will review and discuss challenges and
opportunities for Human-Computer Interaction in relation to
cross-surface interaction in the wild based on the
bring-your-own-device (BYOD) practice. We aim to bring together
researchers and practitioners working on technical infrastructures for
cross-surface computing, studies of cross-surface computing in
particular domains as well as interaction challenges for introducing
cross-surface computing in the wild, all with a particular focus on
BYOD. Examples of application domains are: cultural institutions, work
places, public libraries, schools and education.

The objective of this workshop is to map the potentials and challenges
derived from the participants' experiences in designing, building and
studying systems in and for the wild from a researchers' and
practitioners' perspective. The potentials and challenges will be
organized around four themes:

1. Applications and use cases
  What are the use cases and application domains for BYOD-based
  cross-surface interaction? Which concrete challenges do these pose
  (e.g.  public vs. private settings) and which type of device
  configurations do they afford or provide (personal device to personal
  device, or inclusion of stationary shared surfaces)?

2. Expectations and familiarity
  How can we make use of people’s familiarity with a range of devices
  and applications? What role does initial motivation and expectation
  play when   potential users encounter cross-surface systems? How can
  we support  different levels of familiarity and use knowledge
  associated with the personal ecology in the development of
  cross-surface systems?

3. Beyond interaction techniques
  How do people make sense of the interplay between their personal
  device and the surrounding cross-surface ecology? How can we support
  discoverability and learnability of interactions, inform users of
  action possibilities and provide   feedback about cross-surface
  connections? How can users configure cross- surface setups that
  support their activities?

4. Technological infrastructure
  Which enabling technologies are needed to allow users to bring their
  personal devices to participate in multi-surface interaction? How can
  these technologies be deployed, democratized and shared with a
  broader audience? What are the major current technological stopping
  blocks in supporting seamless cross-surface interaction with personal

Topics of interest include (but are not limited to):

    * Cross-device interaction
    * Bring-your-own-device (BYOD) scenarios and domains
    * Artifact and tool ecologies
    * Interactive surfaces and spaces
    * Interaction challenges with multi- and cross-surface interactions
    * Discoverability of possible cross-device interactions
    * Multi-device ubicomp ecologies
    * Interactions across multiple surfaces
    * Cross-device interactions using both mobiles and wearables
      (e.g., smartwatches)
    * Multi-device interactions
    * Spatial reconfigurations of displays
    * Spatially distributed interfaces
    * Multi-screen workplaces
    * Distributed user interfaces


We solicit position papers of up to 4 pages in the ACM SIGCHI Extended
Abstracts Format that describe original research and outline a person’s
interest and experience in the workshop topic. Submissions will be
juried by the organizing committee based on originality and relevance
and selected papers will be made available on the workshop website
beforehand. Supplementary material (e.g., videos) can be submitted as
well and will also be made available on the website.

Contributions must be submitted through the EasyChair submission system
and should be in PDF format. More details can be found on the workshop
website. If you have any further questions, we encourage you to contact
the organizers at <s.houben [at] ucl.ac.uk,
j.vermeulen [at] cs.bham.ac.uk, clemens [at] cs.au.dk>.

*Special Issue*

Workshop participants will be invited to submit an extended full
article of their submission for a special theme issue on "Interaction
with Device Ecologies in the Wild" in the Personal and Ubiquitous
Computing journal that will appear late 2016. The call is also open to
high-quality, original articles.


*Organizing Committee*

Steven Houben (University College London, UK)
Jo Vermeulen (University of Birmingham, UK)
Clemens Klokmose (Aarhus University, Denmark)
Nicolai Marquardt (University College London, UK)
Johannes Schöning (Hasselt University, Belgium)
Harald Reiterer (University of Konstanz, Germany)
Mario Schreiner (University of Konstanz, Germany)
Henrik Korsgaard (Aarhus University, Denmark)

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