*apologies for cross-posting*

*IEEE VR Workshop on Immersive Sickness Prevention (WISP 2020)*

=== Call for Papers ===

Cybersickness remains one of the most significant challenges facing the
virtual reality industry. Although immersive technologies have been
advancing rapidly, their rate of public adoption has been slowed by the
fact that many users experience physical discomfort during or after the use
of VR devices, with symptomatic characteristics similar to motion sickness.
Furthermore, studies have consistently shown that motion sickness
disproportionately affects women, and concerns have been raised about the
existence of inequitable barriers for engaging with immersive media.

The Workshop on Immersive Sickness Prevention is intended to foster
discussion between researchers, developers, and practitioners interested in
addressing one of the most significant usability issues in the virtual
reality field. We are soliciting primary research papers (4-8 pages)
describing study results, novel interaction techniques, or technological
interventions aimed towards understanding and mitigating cybersickness for
users of immersive systems. We also welcome position papers (up to 4 pages)
describing early-stage concepts, preliminary results, or case studies from

=== Topics of Interest ===

- Experiments that improve scientific understanding of motion sickness
- Studies of group characteristics or individual differences in
cybersickness-related phenomena among VR users
- Methods for the prediction or early detection of symptoms related to
- Techniques or technologies for preventing cybersickness
- Interventions that can mitigate the severity of negative symptoms
- Case studies of cybersickness concerns from user experiences with
commercial virtual reality applications

=== Workshop Website ===


=== Important Dates ===

Paper Submission: January 31, 2020
Paper Notification: February 7, 2020
Camera-Ready Submission Deadline: February 14, 2020

=== Event Information ===

WISP will be a half-day workshop co-located with IEEE Virtual Reality 2020
in Atlanta.

=== Submission Information ===

Paper submissions must be anonymized and prepared using the VGTC conference
template: http://junctionpublishing.org/vgtc/Tasks/camera.html

Submissions must be made via PCS: https://new.precisionconference.com/

All papers will be reviewed by at least two expert reviewers. Authors of
accepted papers will be expected to attend the workshop and present their
work in person. At least one author per paper must register for the IEEE VR
conference in a category that includes workshop attendance. The workshop
proceedings will be submitted for inclusion in the IEEE Digital Library.

=== Organizers ===

Evan Suma Rosenberg, University of Minnesota, [log in to unmask]
Victoria Interrante, University of Minnesota, [log in to unmask]

*Evan Suma Rosenberg, Ph.D. *(*he/him/his)*
Assistant Professor
Department of Computer Science & Engineering
University of Minnesota

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