(This email is also available online at https://tinyurl.com/mmsys21-calls.)

Dear colleagues,

There are multiple events co-located with the ACM Multimedia Systems
(MMSys) Conference 2021, which will take place in Istanbul between
September 28 - October 1 (submission deadline: March 8).

[1] Research Track (second round)

[2] NOSSDAV’21 (second round)

[3] GameSys 2021

[4] MMVE 2021

All accepted papers will be published as part of the MMSys’21 proceedings
in the ACM Digital Library. Also note that MMSys’21 will offer a large
number of travel grants to students as well as attendees from minority
groups and less fortunate countries. All details regarding the calls,
submission formats and travel grants are available at


Adobe, Ozyegin University, Turkish Airlines, Twitch, YouTube, Comcast,
Medianova, MulticoreWare, AMD, Argela, Bigdata Teknoloji, Bitmovin,
DASH-IF, Mux, Nokia, Pixery, SSIMWAVE, Streaming Video Alliance, Tencent,
Unified Streaming, Ericsson, Interdigital, Sky

Follow Us



Join our Slack workspace: https://tinyurl.com/mmsys-slack

[1] Research Track (second round)

Submission deadline: March 8

Acceptance notification: April 23

Online submission: https://mmsys2021.hotcrp.com/ (will open close to the

Instructions: https://2021.acmmmsys.org/calls.php

The ACM Multimedia Systems Conference (MMSys) provides a forum for
researchers to present and share their latest research findings in
multimedia systems. While research about specific aspects of multimedia
systems are regularly published in the various proceedings and transactions
of the networking, operating systems, real-time systems, databases, mobile
computing, distributed systems, computer vision, and middleware
communities, MMSys aims to cut across these domains in the context of
multimedia data types. This provides a unique opportunity to investigate
the intersections and the interplay of the various approaches and solutions
developed across these domains to deal with multimedia data types.

Such individual system components include:


   Operating systems

   Distributed architectures and protocols

   Domain languages, development tools and abstraction layers

   Using new architectures or computing resources for multimedia

   New I/O architectures/devices, innovative uses and algorithms

   Representation of continuous or time-dependent media

   Metrics and measurement tools to assess performance

This touches aspects of many hot topics including content preparation and
(adaptive) delivery systems, HDR, games, virtual/augmented/mixed reality,
3D video, immersive systems, plenoptics, 360-degree/volumetric video
delivery, multimedia Internet of Things (IoT), multi and many-core, GPGPUs,
mobile multimedia and 5G, wearable multimedia, cloud-based multimedia, P2P,
cyber-physical systems, multi-sensory experiences, smart cities and QoE.

We encourage submissions in the following Focus Areas:


   Machine learning and statistical modeling for streaming

   Volumetric media and collaborative immersive environments

   Fake media and tools for preventing illegal broadcasts

[2] NOSSDAV 2021 (second round)

Submission deadline: March 8

Acceptance notification: April 9

Online submission: https://nossdav2021.hotcrp.com/ (will open close to the

Instructions: https://nossdav.org/2021/#submission

As in previous years, NOSSDAV focuses on both established and emerging
research topics, high-risk high-return ideas and proposals, and future
research directions in multimedia systems. The single-track format
encourages academic and industry researchers and practitioners to engage in
fruitful and constructive discussions. Out-of-the-box ideas are
particularly welcome; NOSSDAV prefers exciting-even-if-incomplete papers
over complete-but-boring papers.

The workshop seeks papers in all areas of multimedia systems with an
emphasis on the systems aspects. Authors are especially encouraged to
submit papers with real-world experimental results and datasets. Topics of
interest include (but are not limited to):


   Virtual reality (VR), augmented reality (AR) and immersive systems

   Deep learning approaches to improve multimedia delivery and processing

   Cloud architectures for multimedia coding and processing

   Wireless, mobile, IoT and embedded systems for multimedia applications

   Medical, surveillance and autonomous driving multimedia systems

   Network-distributed media processing

   Networked GPUs/TPUs, graphics and virtual environments

   Security in multimedia systems

[3] GameSys 2021

Submission deadline: March 8

Acceptance notification: April 9

Online submission: https://gamesys2021.hotcrp.com/

Instructions: https://2021.acmmmsys.org/gamesys.php#submission

The ACM Workshop on Game Systems (GameSys) seeks research on all aspects of
computer/digital games with an emphasis on networks, systems, interaction
and applications. The first edition of GameSys will be in conjunction with
ACM MMSys in 2021.

Topics of interest include, but are not limited to, aspects of applications
and technologies regarding game systems. We encourage submissions that
showcase fundamental research to address challenges improving and enabling
game systems and gameplay. Submissions should be targeted to one of the
topics below:


   System infrastructure for games

      Operating systems


      Computer graphics

      Game engines

      Novel technologies: blockchain, cloud, etc.


   Human-game interaction

      Input modality: mobile, EEG, eye gaze, etc.

      Haptics and feedbacks

      Virtual reality and mixed reality

      Emotion, affection and experience studies

      Player behavior analysis and modeling

      Game balance and in-game economics


   Serious games and gamification

      Games for education

      Games for healthcare and medical treatment

      Games for crowdsourcing and collective intelligence

Topics that do not fall into the categories above may still be considered.
When in doubt, contact the program chair.

[4] MMVE 2021

Submission deadline: March 8

Acceptance notification: April 9

Online submission: https://mmve2021.hotcrp.com/

Instructions: https://www.mmve-workshop.org/call-for-papers

The workshop will focus on novel research and new ideas in a wide range of
topics related to immersive and virtual media systems and architectures.
These include, but are not limited to:


   Systems: Immersive systems, Protocols and algorithms, Media
   synchronisation, Interactive multimedia systems, Sensor systems, Vision
   systems, Wearable systems, Operating systems, Distributed systems,
   Middleware, Mobile and embedded systems, Extended reality systems


   Areas / use cases: Health, Games, Education, Storytelling, Social VR/XR,
   Entertainment, Cinematic virtual reality


   Formats: Omnidirectional media (360 degree video, ...), Spatial audio,
   3D (virtual environments, CGI, ...), 3D meshes, Light fields, Point clouds,
   Multi-Sensory (haptics, scents…)


   Human-computer interactions: Accessibility


   Perception and behavior: Psychological and physiological effects,
   Multisensory processes, Learning and memory, Social interactions


   Quality and performance: Performance metrics (latency, scalability,
   throughput, consistency…), Objective quality metrics (video quality…),
   Evaluation methodologies, Interactivity, Quality of experience, Security
   and privacy

Cise Midoglu
Simula Research Laboratory



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