Dear colleagues,

please find below a call for papers for the 3rd
ICME workshop on Hyper-Realistic Multimedia for Enhanced Quality of Experience.
The deadline for paper submission is *March 12*.

3rd International IEEE Workshop on Hyperrealistic Multimedia for
Enhanced Quality of Experience
in conjunction with ICME 2022, Taipei, Taiwan, July 18-22, 2022,

The aim of hyper-realistic media is to faithfully represent the physical
world. The ultimate goal is to create an experience which is perceptually
indistinguishable from a real scene. Traditional technologies can only
capture a fraction of the audio-visual information, limiting the realism of
the experience. Recent innovations in computers and audio-visual technology
have made it possible to circumvent these bottlenecks in audio-visual
systems. As a result, new multimedia signal processing areas have emerged
such as light fields, point clouds, ultra-high definition, high frame rate,
high dynamic range imaging and novel 3D audio and sound field technologies.
The novel combinations of those technologies can facilitate
a hyper-realistic media experience. Without a doubt, this will be the
future frontier for new multimedia systems. However, several technological
barriers and challenges need to be overcome in developing the best
solutions perceptually.

This third
ICME workshop on Hyper-Realistic Multimedia for Enhanced Quality of
Experience aims
at bringing forward recent advances related to capturing, processing, and
rendering technologies. The goal is to gather researchers with diverse and
interdisciplinary backgrounds to cover the full multimedia signal chain, to
efficiently develop truly perceptually enhanced multimedia systems. We seek
unpublished high-quality papers within, but not limited to, the following

   - Lightfield, point-cloud, volumetric imaging
   - High Dynamic Range imaging, Wide Color Gamut, Ultra High Definition
   - Hyper-realistic display technologies
   - Human perception modeling, perceptually-inspired processing
   - Processing and coding of hyper-realistic multimedia content
   - 3D audio / spatial audio
   - Subjective and objective quality assessment
   - Quality of experience
   - Hyper-realism and immersiveness
   - Human vision, clinical and experimental psychology and psychophysics

*Important Dates*
Paper submission due: *March 12, 2022*
Decision notification: April 4, 2022
Camera ready submission: April 11, 2022

*Paper Submission*
Full-length papers of 6 pages in length reporting on original research are
solicited. The reviewing is double blind and the paper submission link is:
For detailed instructions, see

Giuseppe Valenzise ([log in to unmask]
<[log in to unmask]>
Federica Battisti ([log in to unmask]
<[log in to unmask]>
Homer Chen ([log in to unmask]
<[log in to unmask]>)
Søren Forchhammer ([log in to unmask]
<[log in to unmask]>)
Mylène Farias ([log in to unmask]
<[log in to unmask]>)

Giuseppe Valenzise
Chargé de Recherche CNRS
Laboratoire des Signaux et Systèmes (L2S, UMR 8506)
CNRS - CentraleSupelec - Université Paris-Saclay
3, rue Joliot Curie
91192 Gif-sur-Yvette Cedex, FRANCE
email: [log in to unmask]
tel: +33 1 69 85 17 72



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