Stanley Allen wrote: > > Matthew S. Whiting wrote: > > > > It seems a little melodramatic to me to consider a flight SIMULATOR to > > be a safety critical application. Now a flight CONTROL system in a real > > airplane is another matter... > > > > If you are thinking along the lines of "Microsoft Flight Simulator", > you are correct. However, many simulation facilities for pilot > *certification* training involve a lot of large moving parts. These > are the "motion-based" training simulators which often have a cockpit > elevated using hydraulic stilts and which allow multiple degrees of > motion. In addition to simple take-off and landing motions (BTW, > I say "simple" knowing that the safety aspects of these activities > are not trivial), such a training device may often be programmable > via instructor inputs to simulate motion resulting from strong winds, > ascents and descents, and "battle" action. For these kinds of > simulators, life- or limb-threatening hazards are not unknown. No, definitely not MS Flight Sim! I'm a pilot myself and have a little familiarity with full-motion flight simulators from some training I took at Flight Safety. Sure if one went haywire it could shake you up a bit, but I think most flight sims have an E-stop button in case things go nuts. I design industrial process control systems and we have several E-stop buttons near almost any station that a human might occupy. It is very hard to E-stop a flying airplane, an ATC computer, a pacemaker, etc. I prefer to use "safety critical" for those situations where it really fits almost all of the time, rather than a situation where it may fit under some very unusual circumstances. Granted it is a fairly minor semantic point, but if we get too casual about the term "safety critical" it will soon lose its meaning. You can cry "wolf" only so many times... Matt